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fix typo
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@ -993,7 +993,7 @@ class PlayState extends MusicBeatSubState
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bufferCameraFrontEnd.unlock();
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bufferCameraFrontEnd.unlock();
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// Update the buffer texture using `flashSprite`.
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// Update the buffer texture using `flashSprite`.
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// This is IMMEDIATELY done while the main cameras are not rendered yet,
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// This is IMMEDIATELY done while the main cameras are not rendered yet,
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// so any shaders in the main part that refers the texture can see the updated texture!
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// so any shaders in the main part that refer the texture can see the updated texture!
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maskTexture.fillRect(new Rectangle(0, 0, FlxG.width, FlxG.height), 0);
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maskTexture.fillRect(new Rectangle(0, 0, FlxG.width, FlxG.height), 0);
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maskTexture.draw(camMask.flashSprite, new openfl.geom.Matrix(1, 0, 0, 1, camMask.flashSprite.x, camMask.flashSprite.y));
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maskTexture.draw(camMask.flashSprite, new openfl.geom.Matrix(1, 0, 0, 1, camMask.flashSprite.x, camMask.flashSprite.y));
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}
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}
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