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made sustain notes slightly nicer
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parent
7bbb09aa43
commit
539a5f8550
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@ -555,8 +555,9 @@ class ChartingState extends MusicBeatState
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if (daSus > 0)
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if (daSus > 0)
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{
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{
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var sustainVis:FlxSprite = new FlxSprite(note.x,
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var sustainVis:FlxSprite = new FlxSprite(note.x + (GRID_SIZE / 2),
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note.y).makeGraphic(8, Math.floor(FlxMath.remapToRange(daSus, 0, Conductor.stepCrochet * 16, 0, gridBG.height)));
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note.y + getYfromStrum(note.strumTime + Conductor.stepCrochet)).makeGraphic(8,
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Math.floor(FlxMath.remapToRange(daSus, 0, Conductor.stepCrochet * 16, 0, gridBG.height)));
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curRenderedSustains.add(sustainVis);
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curRenderedSustains.add(sustainVis);
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}
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}
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}
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}
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@ -303,7 +303,7 @@ class PlayState extends MusicBeatState
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{
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{
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oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
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oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
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var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote), daNoteData, oldNote, true);
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var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + Conductor.stepCrochet, daNoteData, oldNote, true);
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sustainNote.scrollFactor.set();
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sustainNote.scrollFactor.set();
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unspawnNotes.push(sustainNote);
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unspawnNotes.push(sustainNote);
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