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fixed pausing desync issue

This commit is contained in:
Cameron Taylor 2020-12-09 18:14:36 -05:00
parent 70ec82a022
commit 53553bc1ca
6 changed files with 3 additions and 3 deletions

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assets/music/Pico_Inst.ogg Normal file

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@ -12,7 +12,7 @@ import lime.utils.Assets;
class FreeplayState extends MusicBeatState class FreeplayState extends MusicBeatState
{ {
var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial"]; var songs:Array<String> = ["Pico", "Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
var selector:FlxText; var selector:FlxText;
var curSelected:Int = 0; var curSelected:Int = 0;

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@ -578,9 +578,9 @@ class PlayState extends MusicBeatState
{ {
if (FlxG.sound.music != null) if (FlxG.sound.music != null)
{ {
vocals.time = Conductor.songPosition;
FlxG.sound.music.play(); FlxG.sound.music.play();
Conductor.songPosition = FlxG.sound.music.time;
vocals.time = Conductor.songPosition;
vocals.play(); vocals.play();
} }