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@ -11,6 +11,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- 3 AWESOME PICO VS. DARNELL SONGS!!
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- 3 AWESOME PICO VS. DARNELL SONGS!!
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- Character offset editor / spritesheet viewer
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- Character offset editor / spritesheet viewer
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## Changed
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## Changed
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- Health gain is different depending on how accurate you hit notes!
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- slight less health gained on sustain notes
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- The wave-y effect on Thorns for the school is now a shader, instead of a pre-baked animation!
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- The wave-y effect on Thorns for the school is now a shader, instead of a pre-baked animation!
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## [0.2.8] - 2021-04-18 (note, this one is iffy cuz we slacked wit it lol!)
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## [0.2.8] - 2021-04-18 (note, this one is iffy cuz we slacked wit it lol!)
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@ -2342,25 +2342,39 @@ class PlayState extends MusicBeatState
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var isSick:Bool = true;
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var isSick:Bool = true;
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var healthMulti:Float = 1;
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if (daNote.noteData >= 0)
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healthMulti *= 0.023;
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else
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healthMulti *= 0.002;
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if (noteDiff > Note.HIT_WINDOW * Note.BAD_THRESHOLD)
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if (noteDiff > Note.HIT_WINDOW * Note.BAD_THRESHOLD)
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{
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{
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healthMulti *= 0; // no health on shit note
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daRating = 'shit';
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daRating = 'shit';
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score = 50;
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score = 50;
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isSick = false; // shitty copypaste on this literally just because im lazy and tired lol!
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isSick = false; // shitty copypaste on this literally just because im lazy and tired lol!
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}
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}
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else if (noteDiff > Note.HIT_WINDOW * Note.GOOD_THRESHOLD)
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else if (noteDiff > Note.HIT_WINDOW * Note.GOOD_THRESHOLD)
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{
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{
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healthMulti *= 0.5;
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daRating = 'bad';
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daRating = 'bad';
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score = 100;
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score = 100;
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isSick = false;
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isSick = false;
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}
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}
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else if (noteDiff > Note.HIT_WINDOW * Note.SICK_THRESHOLD)
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else if (noteDiff > Note.HIT_WINDOW * Note.SICK_THRESHOLD)
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{
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{
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healthMulti *= 0.70;
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daRating = 'good';
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daRating = 'good';
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score = 200;
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score = 200;
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isSick = false;
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isSick = false;
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}
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}
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health += healthMulti;
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if (isSick)
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if (isSick)
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{
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{
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var noteSplash:NoteSplash = grpNoteSplashes.recycle(NoteSplash);
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var noteSplash:NoteSplash = grpNoteSplashes.recycle(NoteSplash);
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@ -2815,11 +2829,6 @@ class PlayState extends MusicBeatState
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popUpScore(note.strumTime, note);
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popUpScore(note.strumTime, note);
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}
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}
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if (note.noteData >= 0)
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health += 0.023;
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else
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health += 0.004;
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switch (note.noteData)
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switch (note.noteData)
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{
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{
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case 0:
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case 0:
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