1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-12-23 05:37:38 +00:00

Merge remote-tracking branch 'public/develop' into rewrite/master

This commit is contained in:
EliteMasterEric 2024-07-11 20:58:42 -04:00
commit 50b587e3b8
12 changed files with 170 additions and 99 deletions

View file

@ -1,50 +0,0 @@
---
name: Bug Report
about: Report a bug or critical performance issue
title: 'Bug Report: [DESCRIBE YOUR BUG IN DETAIL HERE]'
labels: bug
---
<!-- FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE
OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!
Do not post about issues from other FNF mod engines!
We cannot and probably won't solve those!
You can hopefully go to their respective GitHub issues and report them there, thank you :)
Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
From Joel On Software:
"Its pretty easy to remember the rule for a good bug report. Every good bug report needs exactly three things.
1. Steps to reproduce,
2. What you expected to see, and
3. What you saw instead."
-->
## Describe the bug
<!-- A clear and concise description of what the bug is. -->
## To Reproduce
<!-- Describe in DETAIL how to reproduce the bug/issue you are running into. -->
## Expected behavior
<!-- A clear and concise description of what you expected to happen. -->
## Screenshots/Video
<!-- If applicable, add screenshots/video to help explain your problem.
Remember to mark the area in the application thats impacted. -->
## Desktop
- OS:
<!-- [e.g. Windows 10, 11, Mac, Linux Mint, Ubuntu, Arch (btw)] -->
- Browser
<!-- [e.g. chrome, safari, firefox, edge, operaGX] -->
- Version:
<!-- [e.g. 0.4.0, 0.3.3, this can be found in the bottom left corner of the main menu!] -->
## Additional context
<!-- Add any other context about the problem here. -->
<!-- If you're game is FROZEN and you're playing a web version, press F12 to open up browser dev window, and go to console, and copy-paste whatever red error you're getting -->

62
.github/ISSUE_TEMPLATE/bug.yml vendored Normal file
View file

@ -0,0 +1,62 @@
name: Bug Report
description: Report a bug or an issue in the game.
labels: ["type: minor bug", "status: pending triage"]
title: "Bug Report: "
body:
- type: checkboxes
attributes:
label: Issue Checklist
options:
- label: I have properly named the issue
- label: I have checked the issues/discussions pages to see if the issue has been previously reported
- type: dropdown
attributes:
label: What platform are you using?
options:
- Newgrounds (Web)
- Itch.io (Web)
- Itch.io (Downloadable Build) - Windows
- Itch.io (Downloadable Build) - MacOS
- Itch.io (Downloadable Build) - Linux
validations:
required: true
- type: dropdown
attributes:
label: If you are playing on a browser, which one are you using?
options:
- Google Chrome
- Microsoft Edge
- Firefox
- Opera
- Safari
- Other (Specify below)
- type: input
attributes:
label: Version
description: What version are you using?
placeholder: ex. 0.4.1
validations:
required: true
- type: markdown
attributes:
value: "## Describe your bug."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: markdown
attributes:
value: "#### Provide as many details as you can."
- type: textarea
attributes:
label: Context (Provide images, videos, etc.)
- type: textarea
attributes:
label: Steps to reproduce (or crash logs, errors, etc.)

1
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View file

@ -0,0 +1 @@
blank_issues_enabled: false

70
.github/ISSUE_TEMPLATE/crash.yml vendored Normal file
View file

@ -0,0 +1,70 @@
name: Crash Report
description: Report a crash that occurred while playing the game.
labels: ["type: major bug", "status: pending triage"]
title: "Crash Report: "
body:
- type: checkboxes
attributes:
label: Issue Checklist
options:
- label: I have properly named the issue
- label: I have checked the issues/discussions pages to see if the issue has been previously reported
- type: dropdown
attributes:
label: What platform are you using?
options:
- Newgrounds (Web)
- Itch.io (Web)
- Itch.io (Downloadable Build) - Windows
- Itch.io (Downloadable Build) - MacOS
- Itch.io (Downloadable Build) - Linux
validations:
required: true
- type: dropdown
attributes:
label: If you are playing on a browser, which one are you using?
options:
- Google Chrome
- Microsoft Edge
- Firefox
- Opera
- Safari
- Other (Specify below)
- type: input
attributes:
label: Version
description: What version are you using?
placeholder: ex. 0.4.1
validations:
required: true
- type: markdown
attributes:
value: "## Describe your issue."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: markdown
attributes:
value: "#### Provide as many details as you can."
- type: textarea
attributes:
label: Context (Provide screenshots or videos of the crash happening)
- type: textarea
attributes:
label: Steps to reproduce
validations:
required: true
- type: textarea
attributes:
label: Crash logs (can be found in the logs folder where Funkin.exe is)
validations:
required: true

View file

@ -1,8 +0,0 @@
---
name: Enhancement
about: Suggest a new feature
title: 'Enhancement: '
labels: enhancement
---
#### Please check for duplicates or similar issues before creating this issue.
## What is your suggestion, and why should it be implemented?

15
.github/ISSUE_TEMPLATE/enhancement.yml vendored Normal file
View file

@ -0,0 +1,15 @@
name: Enhancement
description: Suggest a new feature.
labels: ["type: enhancement", "status: pending triage"]
title: "Enhancement: "
body:
- type: checkboxes
attributes:
label: Issue Checklist
options:
- label: I have properly named the enhancement
- label: I have checked the issues/discussions pages to see if the enhancement has been previously suggested
- type: textarea
attributes:
label: What is your suggestion, and why should it be implemented?

View file

@ -1,10 +0,0 @@
---
name: Bug Fix
about: Fix a bug or critical performance issue
title: 'Bug Fix: '
labels: bug
---
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.
## Briefly describe the issue(s) fixed.

View file

@ -1,10 +0,0 @@
---
name: Enhancement
about: Add a new feature
title: 'Enhancement: '
labels: enhancement
---
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.
## What do your change(s) add, and why should they be implemented?

6
.github/pull_request_template.md vendored Normal file
View file

@ -0,0 +1,6 @@
<!-- Please check for duplicates or similar PRs before submitting this PR. -->
## Does this PR close any issues? If so, link them below.
## Briefly describe the issue(s) fixed.
## Include any relevant screenshots or videos.

View file

@ -81,19 +81,9 @@ which would remove their rank if they had a lower one.
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
- Optimized animation handling for characters (thanks richTrash21!)
- Made improvements to compiling documentation (thanks gedehari!)
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
- Fixed a bug where the Chart Editor Playtest would crash when losing (thanks gamerbross!)
- Removed a large number of unused imports to optimize builds (thanks Ethan-makes-music!)
- Fixed a bug where hold notes would be positioned wrong on downscroll (thanks MaybeMaru!)
- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
- Fixed a crash in Freeplay caused by a level referencing an invalid song (thanks gamerbross!)
- Improved debug logging for unscripted stages (thanks gamerbross!)
- Fixed a bug where changing difficulties in Story mode wouldn't update the score (thanks sectorA!)
- Fixed an issue where the Chart Editor would use an incorrect instrumental on imported Legacy songs (thanks gamerbross!)
- Fixed a camera bug in the Main Menu (thanks richTrash21!)
- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
- Fixed a bug where opening the game from the command line would crash the preloader (thanks NotHyper474!)
- Fixed a bug where hold notes would display improperly in the Chart Editor when downscroll was enabled for gameplay (thanks gamerbross!)
- Fixed a bug where characters would sometimes use the wrong scale value (thanks PurSnake!)
- Additional bug fixes and optimizations.

View file

@ -5,13 +5,16 @@
- Download Git from [git-scm.com](https://www.git-scm.com)
- Do NOT download the repository using the Download ZIP button on GitHub or you may run into errors!
- Instead, open a command prompt and do the following steps...
1. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository.
2. Run `git submodule update --init --recursive` to download the game's assets.
1. Run `cd the\directory\you\want\the\source\code\in` to specify which folder the command prompt is working in.
- For example, `cd C:\Users\YOURNAME\Documents` would instruct the command prompt to perform the next steps in your Documents folder.
2. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository.
3. Run `cd funkin` to enter the cloned repository's directory.
4. Run `git submodule update --init --recursive` to download the game's assets.
- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
2. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
3. Run `hmm install` to install all haxelibs of the current branch
4. Run `haxelib run lime setup` to set up lime
5. Platform setup
5. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
6. Run `hmm install` to install all haxelibs of the current branch
7. Run `haxelib run lime setup` to set up lime
8. Platform setup
- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
- When prompted, select "Individual Components" and make sure to download the following:
- MSVC v143 VS 2022 C++ x64/x86 build tools
@ -19,10 +22,12 @@
- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
- HTML5: Compiles without any extra setup
6. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
7. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
9. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
10. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
# Troubleshooting
# Troubleshooting - GO THROUGH THESE STEPS BEFORE OPENING ISSUES ON GITHUB!
- During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`.
- Make sure your game directory has an `assets` folder! If it's missing, copy the path to your `funkin` folder and run `cd the\path\you\copied`. Then follow the guide starting from **Step 4**.
- Check that your `assets` folder is not empty! If it is, go back to **Step 4** and follow the guide from there.
- The compilation process often fails due to having the wrong versions of the required libraries. Many errors can be resolved by deleting the `.haxelib` folder and following the guide starting from **Step 5**.

View file

@ -20,7 +20,7 @@ enum abstract ScriptEventType(String) from String to String
var DESTROY = 'DESTROY';
/**
* Called when the relevent object is added to the game state.
* Called when the relevant object is added to the game state.
* This assumes all data is loaded and ready to go.
*
* This event is not cancelable.