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[BUGFIX] Prevented infinite recursion on freeplay when a song doesn't have the normal
difficulty
Any attempt to create a song without the `normal` difficulty will result in a silent crash when opening freeplay. After some debugging, I discovered that the issue is caused by infinite recursion, which gets triggered at the start of `FreeplaySongData`'s `updateValues`.
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@ -2150,8 +2150,11 @@ class FreeplaySongData
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function updateValues(variations:Array<String>):Void
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function updateValues(variations:Array<String>):Void
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{
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{
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this.songDifficulties = song.listSuffixedDifficulties(variations, false, false);
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this.songDifficulties = song.listDifficulties(null, variations, false, false);
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if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
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if (!this.songDifficulties.contains(currentDifficulty) && currentDifficulty != Constants.DEFAULT_DIFFICULTY)
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{
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currentDifficulty = Constants.DEFAULT_DIFFICULTY;
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}
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var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, null, variations);
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var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, null, variations);
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if (songDifficulty == null) return;
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if (songDifficulty == null) return;
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