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fixed pausing desync issue
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assets/music/Blammed_Inst.ogg
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assets/music/Blammed_Inst.ogg
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assets/music/Blammed_Voices.ogg
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assets/music/Blammed_Voices.ogg
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assets/music/Pico_Inst.ogg
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assets/music/Pico_Inst.ogg
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assets/music/Pico_Voices.ogg
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assets/music/Pico_Voices.ogg
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@ -12,7 +12,7 @@ import lime.utils.Assets;
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class FreeplayState extends MusicBeatState
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{
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var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var songs:Array<String> = ["Pico", "Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var selector:FlxText;
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var curSelected:Int = 0;
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@ -578,9 +578,9 @@ class PlayState extends MusicBeatState
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{
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if (FlxG.sound.music != null)
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{
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vocals.time = Conductor.songPosition;
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FlxG.sound.music.play();
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Conductor.songPosition = FlxG.sound.music.time;
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vocals.time = Conductor.songPosition;
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vocals.play();
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}
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