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Use cached builds for Lime
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25
.github/workflows/build-shit.yml
vendored
25
.github/workflows/build-shit.yml
vendored
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@ -27,21 +27,9 @@ jobs:
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with:
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submodules: 'recursive'
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- uses: ./.github/actions/setup-haxeshit
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- name: Build Lime
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# TODO: Remove the step that builds Lime later.
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# Bash method
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run: |
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LIME_PATH=`haxelib libpath lime`
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echo "Moving to $LIME_PATH"
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cd $LIME_PATH
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git submodule sync --recursive
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git submodule update --recursive
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git status
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sudo apt-get install -y libxinerama-dev libxrandr-dev libgl1-mesa-dev
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haxelib run lime rebuild linux --clean
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- name: Build game
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run: |
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sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev
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sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
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haxelib run lime build html5 -debug --times
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ls
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- uses: ./.github/actions/upload-itch
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@ -61,17 +49,6 @@ jobs:
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with:
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submodules: 'recursive'
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- uses: ./.github/actions/setup-haxeshit
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- name: Build Lime
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# TODO: Remove the step that builds Lime later.
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# Powershell method
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run: |
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$LIME_PATH = haxelib libpath lime
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echo "Moving to $LIME_PATH"
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cd $LIME_PATH
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git submodule sync --recursive
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git submodule update --recursive
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git status
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haxelib run lime rebuild windows --clean
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- name: Build game
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run: |
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haxelib run lime build windows -debug
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