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Bugfixes. New additive zoom mode for camera tweening.
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@ -255,14 +255,23 @@ class PlayState extends MusicBeatSubState
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public var previousCameraFollowPoint:FlxPoint = null;
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/**
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* The current camera zoom level.
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*
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* The camera zoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
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* Defaults to 1.05 but may be larger or smaller depending on the current stage,
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* and may be changed by the `ZoomCamera` song event.
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* The current camera zoom level without any modifiers applied.
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*/
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public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
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/**
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* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
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* Defaults to 1.05, but may be larger or smaller depending on the current stage.
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* Tweened via the `ZoomCamera` song event in direct mode.
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*/
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public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
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/**
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* Camera zoom applied on top of currentCameraZoom.
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* Tweened via the `ZoomCamera` song event in additive mode.
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*/
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public var additiveCameraZoom:Float = 0;
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/**
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* The current HUD camera zoom level.
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*
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@ -959,7 +968,9 @@ class PlayState extends MusicBeatSubState
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// Lerp the camera zoom towards the target level.
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if (subState == null)
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{
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FlxG.camera.zoom = FlxMath.lerp(defaultCameraZoom, FlxG.camera.zoom, 0.95);
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currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95);
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FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom;
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camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
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}
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@ -1349,7 +1360,7 @@ class PlayState extends MusicBeatSubState
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if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0)
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{
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// Zoom camera in (1.5%)
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FlxG.camera.zoom += cameraZoomIntensity * defaultCameraZoom;
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currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
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// Hud zooms double (3%)
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camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
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}
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@ -1541,6 +1552,11 @@ class PlayState extends MusicBeatSubState
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{
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// Apply camera zoom level from stage data.
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defaultCameraZoom = currentStage.camZoom;
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currentCameraZoom = defaultCameraZoom;
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FlxG.camera.zoom = currentCameraZoom;
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// Reset additive zoom.
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additiveCameraZoom = 0;
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}
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/**
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@ -3051,7 +3067,7 @@ class PlayState extends MusicBeatSubState
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if (resetZoom)
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{
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FlxG.camera.zoom = defaultCameraZoom;
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resetCameraZoom();
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}
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// Snap the camera to the follow point immediately.
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@ -3097,24 +3113,40 @@ class PlayState extends MusicBeatSubState
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}
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/**
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* Tweens the camera zoom to the desired amount. Tweens defaultCameraZoom to avoid breaking camera bops.
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* Tweens the camera zoom to the desired amount.
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*/
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public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?ease:Null<Float->Float>):Void
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public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void
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{
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// Cancel the current tween if it's active.
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cancelCameraZoomTween();
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var targetZoom = zoom * FlxCamera.defaultZoom;
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if (duration == 0)
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if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms.
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{
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// Instant zoom. No tween needed.
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defaultCameraZoom = targetZoom;
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if (duration == 0)
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{
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// Instant zoom. No tween needed.
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defaultCameraZoom = targetZoom;
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}
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else
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{
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// Zoom tween! Caching it so we can cancel/pause it later if needed.
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cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
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}
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}
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else
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else // Additive mode: Tween additiveCameraZoom for ease-based zooms.
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{
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// Zoom tween! Caching it so we can cancel/pause it later if needed.
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cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
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if (duration == 0)
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{
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// Instant zoom. No tween needed.
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additiveCameraZoom = targetZoom;
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}
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else
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{
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// Zoom tween! Caching it so we can cancel/pause it later if needed.
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cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
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}
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}
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}
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@ -62,17 +62,23 @@ class ZoomCameraSongEvent extends SongEvent
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var zoom:Null<Float> = data.getFloat('zoom');
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if (zoom == null) zoom = 1.0;
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var duration:Null<Float> = data.getFloat('duration');
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if (duration == null) duration = 4.0;
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var mode:Null<String> = data.getString('mode');
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if (mode == null) mode = 'additive';
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var ease:Null<String> = data.getString('ease');
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if (ease == null) ease = 'linear';
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var directMode:Bool = mode == 'direct';
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// If it's a string, check the value.
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switch (ease)
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{
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case 'INSTANT':
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PlayState.instance.tweenCameraZoom(zoom, 0);
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PlayState.instance.tweenCameraZoom(zoom, 0, directMode);
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default:
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var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
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@ -83,7 +89,7 @@ class ZoomCameraSongEvent extends SongEvent
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return;
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}
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PlayState.instance.tweenCameraZoom(zoom, durSeconds, easeFunction);
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PlayState.instance.tweenCameraZoom(zoom, durSeconds, directMode, easeFunction);
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}
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}
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@ -96,8 +102,9 @@ class ZoomCameraSongEvent extends SongEvent
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* ```
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* {
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* 'zoom': FLOAT, // Target zoom level.
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* 'duration': FLOAT, // Optional duration in steps
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* 'ease': ENUM, // Optional easing function
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* 'duration': FLOAT, // Optional duration in steps.
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* 'mode': ENUM, // Whether to set additive zoom or direct zoom.
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* 'ease': ENUM, // Optional easing function.
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* }
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* @return SongEventSchema
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*/
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@ -120,6 +127,13 @@ class ZoomCameraSongEvent extends SongEvent
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type: SongEventFieldType.FLOAT,
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units: 'steps'
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},
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{
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name: 'mode',
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title: 'Mode',
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defaultValue: 'additive',
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type: SongEventFieldType.ENUM,
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keys: ['Additive' => 'additive', 'Direct' => 'direct']
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},
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{
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name: 'ease',
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title: 'Easing Type',
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