thingie LOL
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@ -56,8 +56,8 @@ class CutsceneCharacter extends FlxTypedGroup<FlxSprite>
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cutScene.animation.finishCallback = function(anim:String)
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{
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// cutScene.kill();
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// cutScene.destroy();
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cutScene.kill();
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cutScene.destroy();
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if (daNum + 1 < arrayLMFAOOOO.length)
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createCutscene(daNum + 1);
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@ -1010,7 +1010,7 @@ class PlayState extends MusicBeatState
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function stressIntro()
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{
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for (i in 0...5)
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for (i in 0...7)
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{
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var dummyLoader:FlxSprite = new FlxSprite();
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dummyLoader.loadGraphic(Paths.image('cutsceneStuff/gfHoldup-' + i));
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