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clarified changelog

This commit is contained in:
Cameron Taylor 2020-11-06 03:17:40 -08:00
parent c2b17d4e3e
commit 48c482440c
3 changed files with 3 additions and 3 deletions

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@ -15,7 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Can now change difficulties in Freeplay mode
### Changed
- Balanced out Normal mode for the harder songs. Should be much easier all around.
- Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.
- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
### Fixed

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@ -103,7 +103,7 @@
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png" />
<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
<!-- <haxedef name="NG_LOGIN" /> -->

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@ -18,7 +18,7 @@ class MainMenuState extends MusicBeatState
var menuItems:FlxTypedGroup<FlxSprite>;
var optionShit:Array<String> = ['story mode', 'freeplay', 'options', 'donate'];
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
var magenta:FlxSprite;
var camFollow:FlxObject;