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clarified changelog
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@ -15,7 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Can now change difficulties in Freeplay mode
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- Can now change difficulties in Freeplay mode
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### Changed
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### Changed
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- Balanced out Normal mode for the harder songs. Should be much easier all around.
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- Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.
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- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
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- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
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### Fixed
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### Fixed
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@ -103,7 +103,7 @@
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon.png" />
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<icon path="art/icon.png" />
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<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<!-- <haxedef name="NG_LOGIN" /> -->
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<!-- <haxedef name="NG_LOGIN" /> -->
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@ -18,7 +18,7 @@ class MainMenuState extends MusicBeatState
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var menuItems:FlxTypedGroup<FlxSprite>;
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var menuItems:FlxTypedGroup<FlxSprite>;
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var optionShit:Array<String> = ['story mode', 'freeplay', 'options', 'donate'];
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var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
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var magenta:FlxSprite;
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var magenta:FlxSprite;
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var camFollow:FlxObject;
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var camFollow:FlxObject;
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