Merge pull request #496 from Jakkzero/master

Discord RPC (custom status)
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Cameron Taylor 2021-03-18 19:08:55 -04:00 committed by GitHub
commit 46d19f1170
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7 changed files with 258 additions and 37 deletions

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@ -116,6 +116,7 @@
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<haxelib name="polymod"/>
<haxelib name="discord_rpc" if="desktop"/>
<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
<!-- <haxelib name="markdown" /> -->

82
source/Discord.hx Normal file
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@ -0,0 +1,82 @@
package;
import Sys.sleep;
import discord_rpc.DiscordRpc;
using StringTools;
class DiscordClient
{
public function new()
{
trace("Discord Client starting...");
DiscordRpc.start({
clientID: "814588678700924999",
onReady: onReady,
onError: onError,
onDisconnected: onDisconnected
});
trace("Discord Client started.");
while (true)
{
DiscordRpc.process();
sleep(2);
//trace("Discord Client Update");
}
DiscordRpc.shutdown();
}
static function onReady()
{
DiscordRpc.presence({
details: "In the Menus",
state: null,
largeImageKey: 'icon',
largeImageText: "Friday Night Funkin'"
});
}
static function onError(_code:Int, _message:String)
{
trace('Error! $_code : $_message');
}
static function onDisconnected(_code:Int, _message:String)
{
trace('Disconnected! $_code : $_message');
}
public static function initialize()
{
var DiscordDaemon = sys.thread.Thread.create(() ->
{
new DiscordClient();
});
trace("Discord Client initialized");
}
public static function changePresence(details:String, state:Null<String>, ?smallImageKey : String, ?hasStartTimestamp : Bool, ?endTimestamp: Float)
{
var startTimestamp:Float = if(hasStartTimestamp) Date.now().getTime() else 0;
if (endTimestamp > 0)
{
endTimestamp = startTimestamp + endTimestamp;
}
DiscordRpc.presence({
details: details,
state: state,
largeImageKey: 'icon',
largeImageText: "Friday Night Funkin'",
smallImageKey : smallImageKey,
// Obtained times are in milliseconds so they are divided so Discord can use it
startTimestamp : Std.int(startTimestamp / 1000),
endTimestamp : Std.int(endTimestamp / 1000)
});
//trace('Discord RPC Updated. Arguments: $details, $state, $smallImageKey, $hasStartTimestamp, $endTimestamp');
}
}

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@ -1,5 +1,8 @@
package;
#if desktop
import Discord.DiscordClient;
#end
import flash.text.TextField;
import flixel.FlxG;
import flixel.FlxSprite;
@ -47,6 +50,11 @@ class FreeplayState extends MusicBeatState
}
*/
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
var isDebug:Bool = false;
#if debug

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@ -1,5 +1,8 @@
package;
#if desktop
import Discord.DiscordClient;
#end
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSprite;
@ -33,6 +36,11 @@ class MainMenuState extends MusicBeatState
override function create()
{
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;

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@ -1,5 +1,8 @@
package;
#if desktop
import Discord.DiscordClient;
#end
import Section.SwagSection;
import Song.SwagSong;
import WiggleEffect.WiggleEffectType;
@ -122,9 +125,17 @@ class PlayState extends MusicBeatState
var inCutscene:Bool = false;
#if desktop
// Discord RPC variables
var storyDifficultyText:String = "";
var iconRPC:String = "";
var songLength:Float = 0;
var detailsText:String = "";
var detailsPausedText:String = "";
#end
override public function create()
{
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
@ -174,6 +185,48 @@ class PlayState extends MusicBeatState
dialogue = CoolUtil.coolTextFile(Paths.txt('thorns/thornsDialogue'));
}
#if desktop
// Making difficulty text for Discord Rich Presence.
switch (storyDifficulty)
{
case 0:
storyDifficultyText = "Easy";
case 1:
storyDifficultyText = "Normal";
case 2:
storyDifficultyText = "Hard";
}
iconRPC = SONG.player2;
// To avoid having duplicate images in Discord assets
switch (iconRPC)
{
case 'senpai-angry':
iconRPC = 'senpai';
case 'monster-christmas':
iconRPC = 'monster';
case 'mom-car':
iconRPC = 'mom';
}
// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
if (isStoryMode)
{
detailsText = "Story Mode: Week " + storyWeek;
}
else
{
detailsText = "Freeplay";
}
// String for when the game is paused
detailsPausedText = "Paused - " + detailsText;
// Updating Discord Rich Presence.
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south')
{
curStage = "spooky";
@ -870,16 +923,8 @@ class PlayState extends MusicBeatState
var introAssets:Map<String, Array<String>> = new Map<String, Array<String>>();
introAssets.set('default', ['ready', "set", "go"]);
introAssets.set('school', [
'weeb/pixelUI/ready-pixel',
'weeb/pixelUI/set-pixel',
'weeb/pixelUI/date-pixel'
]);
introAssets.set('schoolEvil', [
'weeb/pixelUI/ready-pixel',
'weeb/pixelUI/set-pixel',
'weeb/pixelUI/date-pixel'
]);
introAssets.set('school', ['weeb/pixelUI/ready-pixel', 'weeb/pixelUI/set-pixel', 'weeb/pixelUI/date-pixel']);
introAssets.set('schoolEvil', ['weeb/pixelUI/ready-pixel', 'weeb/pixelUI/set-pixel', 'weeb/pixelUI/date-pixel']);
var introAlts:Array<String> = introAssets.get('default');
var altSuffix:String = "";
@ -975,6 +1020,14 @@ class PlayState extends MusicBeatState
FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
FlxG.sound.music.onComplete = endSong;
vocals.play();
#if desktop
// Song duration in a float, useful for the time left feature
songLength = FlxG.sound.music.length;
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength);
#end
}
var debugNum:Int = 0;
@ -1059,9 +1112,7 @@ class PlayState extends MusicBeatState
{
swagNote.x += FlxG.width / 2; // general offset
}
else
{
}
else {}
}
daBeats += 1;
}
@ -1217,11 +1268,53 @@ class PlayState extends MusicBeatState
if (!startTimer.finished)
startTimer.active = true;
paused = false;
#if desktop
if (startTimer.finished)
{
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength - Conductor.songPosition);
}
else
{
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
}
#end
}
super.closeSubState();
}
override public function onFocus():Void
{
#if desktop
if (health > 0 && !paused)
{
if (Conductor.songPosition > 0.0)
{
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength - Conductor.songPosition);
}
else
{
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
}
}
#end
super.onFocus();
}
override public function onFocusLost():Void
{
#if desktop
if (health > 0 && !paused)
{
DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
}
#end
super.onFocusLost();
}
function resyncVocals():Void
{
vocals.pause();
@ -1284,11 +1377,19 @@ class PlayState extends MusicBeatState
}
else
openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if desktop
DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
if (FlxG.keys.justPressed.SEVEN)
{
FlxG.switchState(new ChartingState());
#if desktop
DiscordClient.changePresence("Chart Editor", null, null, true);
#end
}
// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
@ -1484,6 +1585,11 @@ class PlayState extends MusicBeatState
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if desktop
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence("Game Over - " + detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
#end
}
if (unspawnNotes[0] != null)
@ -1920,29 +2026,29 @@ class PlayState extends MusicBeatState
*/
// trace(daNote.noteData);
/*
switch (daNote.noteData)
switch (daNote.noteData)
{
case 2: // NOTES YOU JUST PRESSED
if (upP || rightP || downP || leftP)
noteCheck(upP, daNote);
case 3:
if (upP || rightP || downP || leftP)
noteCheck(rightP, daNote);
case 1:
if (upP || rightP || downP || leftP)
noteCheck(downP, daNote);
case 0:
if (upP || rightP || downP || leftP)
noteCheck(leftP, daNote);
}
//this is already done in noteCheck / goodNoteHit
if (daNote.wasGoodHit)
{
case 2: // NOTES YOU JUST PRESSED
if (upP || rightP || downP || leftP)
noteCheck(upP, daNote);
case 3:
if (upP || rightP || downP || leftP)
noteCheck(rightP, daNote);
case 1:
if (upP || rightP || downP || leftP)
noteCheck(downP, daNote);
case 0:
if (upP || rightP || downP || leftP)
noteCheck(leftP, daNote);
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
//this is already done in noteCheck / goodNoteHit
if (daNote.wasGoodHit)
{
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
*/
}
else

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@ -1,5 +1,8 @@
package;
#if desktop
import Discord.DiscordClient;
#end
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionableState;
@ -109,6 +112,11 @@ class StoryMenuState extends MusicBeatState
add(grpLocks);
trace("Line 70");
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
for (i in 0...weekData.length)
{

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@ -1,5 +1,9 @@
package;
#if desktop
import Discord.DiscordClient;
import sys.thread.Thread;
#end
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
@ -45,7 +49,7 @@ class TitleState extends MusicBeatState
#if polymod
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod']});
#end
PlayerSettings.init();
curWacky = FlxG.random.getObject(getIntroTextShit());
@ -89,6 +93,10 @@ class TitleState extends MusicBeatState
startIntro();
});
#end
#if desktop
DiscordClient.initialize();
#end
}
var logoBl:FlxSprite;
@ -282,12 +290,12 @@ class TitleState extends MusicBeatState
if (version.trim() != NGio.GAME_VER_NUMS.trim() && !OutdatedSubState.leftState)
{
FlxG.switchState(new OutdatedSubState());
trace('OLD VERSION!');
trace('old ver');
trace(version.trim());
trace('cur ver');
trace(NGio.GAME_VER_NUMS.trim());
FlxG.switchState(new OutdatedSubState());
}
else
{