mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-01-15 17:17:17 +00:00
commit
4594a7aa6c
14
Project.xml
14
Project.xml
|
@ -2,7 +2,7 @@
|
||||||
<project>
|
<project>
|
||||||
<!-- _________________________ Application Settings _________________________ -->
|
<!-- _________________________ Application Settings _________________________ -->
|
||||||
|
|
||||||
<app title="Friday Night Funkin" file="Funkin" main="Main" version="0.0.1" company="HaxeFlixel" />
|
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.fridaynightfunkin" main="Main" version="0.0.1" company="ninjamuffin99" />
|
||||||
|
|
||||||
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
|
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
|
||||||
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
|
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
|
||||||
|
@ -25,6 +25,9 @@
|
||||||
<!--Mobile-specific-->
|
<!--Mobile-specific-->
|
||||||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
|
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
|
||||||
|
|
||||||
|
<!--Switch-specific-->
|
||||||
|
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
|
||||||
|
|
||||||
<!-- _____________________________ Path Settings ____________________________ -->
|
<!-- _____________________________ Path Settings ____________________________ -->
|
||||||
|
|
||||||
<set name="BUILD_DIR" value="export/debug" if="debug" />
|
<set name="BUILD_DIR" value="export/debug" if="debug" />
|
||||||
|
@ -93,7 +96,10 @@
|
||||||
<!-- _________________________________ Custom _______________________________ -->
|
<!-- _________________________________ Custom _______________________________ -->
|
||||||
|
|
||||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||||
<icon path="art/icon.png"/>
|
|
||||||
<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
|
<icon path="art/icon.png" />
|
||||||
<!-- <haxedef name="NG_LOGIN" /> -->
|
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
|
||||||
|
<haxedef name="NG_LOGIN" />
|
||||||
|
|
||||||
|
|
||||||
</project>
|
</project>
|
||||||
|
|
|
@ -48,6 +48,7 @@ class Alphabet extends FlxSpriteGroup
|
||||||
this.text = text;
|
this.text = text;
|
||||||
isBold = bold;
|
isBold = bold;
|
||||||
|
|
||||||
|
|
||||||
if (text != "")
|
if (text != "")
|
||||||
{
|
{
|
||||||
if (typed)
|
if (typed)
|
||||||
|
@ -77,7 +78,8 @@ class Alphabet extends FlxSpriteGroup
|
||||||
lastWasSpace = true;
|
lastWasSpace = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (AlphaCharacter.alphabet.contains(character.toLowerCase()))
|
if (AlphaCharacter.alphabet.indexOf(character.toLowerCase()) != -1)
|
||||||
|
//if (AlphaCharacter.alphabet.contains(character.toLowerCase()))
|
||||||
{
|
{
|
||||||
if (lastSprite != null)
|
if (lastSprite != null)
|
||||||
{
|
{
|
||||||
|
@ -121,6 +123,7 @@ class Alphabet extends FlxSpriteGroup
|
||||||
_finalText = text;
|
_finalText = text;
|
||||||
doSplitWords();
|
doSplitWords();
|
||||||
|
|
||||||
|
|
||||||
// trace(arrayShit);
|
// trace(arrayShit);
|
||||||
|
|
||||||
var loopNum:Int = 0;
|
var loopNum:Int = 0;
|
||||||
|
@ -137,6 +140,7 @@ class Alphabet extends FlxSpriteGroup
|
||||||
xPosResetted = true;
|
xPosResetted = true;
|
||||||
xPos = 0;
|
xPos = 0;
|
||||||
curRow += 1;
|
curRow += 1;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (splitWords[loopNum] == " ")
|
if (splitWords[loopNum] == " ")
|
||||||
|
@ -144,9 +148,17 @@ class Alphabet extends FlxSpriteGroup
|
||||||
lastWasSpace = true;
|
lastWasSpace = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
var isNumber:Bool = AlphaCharacter.numbers.contains(splitWords[loopNum]);
|
var isNumber:Bool = AlphaCharacter.numbers.contains(splitWords[loopNum]);
|
||||||
var isSymbol:Bool = AlphaCharacter.symbols.contains(splitWords[loopNum]);
|
var isSymbol:Bool = AlphaCharacter.symbols.contains(splitWords[loopNum]);
|
||||||
if (AlphaCharacter.alphabet.contains(splitWords[loopNum].toLowerCase()) || isNumber || isSymbol)
|
#else
|
||||||
|
var isNumber:Bool = AlphaCharacter.numbers.indexOf(splitWords[loopNum]) != -1;
|
||||||
|
var isSymbol:Bool = AlphaCharacter.symbols.indexOf(splitWords[loopNum]) != -1;
|
||||||
|
#end
|
||||||
|
|
||||||
|
if (AlphaCharacter.alphabet.indexOf(splitWords[loopNum].toLowerCase()) != -1 || isNumber || isSymbol)
|
||||||
|
//if (AlphaCharacter.alphabet.contains(splitWords[loopNum].toLowerCase()) || isNumber || isSymbol)
|
||||||
|
|
||||||
{
|
{
|
||||||
if (lastSprite != null && !xPosResetted)
|
if (lastSprite != null && !xPosResetted)
|
||||||
{
|
{
|
||||||
|
|
|
@ -108,7 +108,11 @@ class Controls extends FlxActionSet
|
||||||
var _pause = new FlxActionDigital(Action.PAUSE);
|
var _pause = new FlxActionDigital(Action.PAUSE);
|
||||||
var _reset = new FlxActionDigital(Action.RESET);
|
var _reset = new FlxActionDigital(Action.RESET);
|
||||||
|
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
var byName:Map<String, FlxActionDigital> = [];
|
var byName:Map<String, FlxActionDigital> = [];
|
||||||
|
#else
|
||||||
|
var byName:Map<String, FlxActionDigital> = new Map<String, FlxActionDigital>();
|
||||||
|
#end
|
||||||
|
|
||||||
public var gamepadsAdded:Array<Int> = [];
|
public var gamepadsAdded:Array<Int> = [];
|
||||||
public var keyboardScheme = KeyboardScheme.None;
|
public var keyboardScheme = KeyboardScheme.None;
|
||||||
|
@ -193,6 +197,7 @@ class Controls extends FlxActionSet
|
||||||
inline function get_RESET()
|
inline function get_RESET()
|
||||||
return _reset.check();
|
return _reset.check();
|
||||||
|
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
public function new(name, scheme = None)
|
public function new(name, scheme = None)
|
||||||
{
|
{
|
||||||
super(name);
|
super(name);
|
||||||
|
@ -219,6 +224,36 @@ class Controls extends FlxActionSet
|
||||||
|
|
||||||
setKeyboardScheme(scheme, false);
|
setKeyboardScheme(scheme, false);
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
public function new(name, scheme:KeyboardScheme = null)
|
||||||
|
{
|
||||||
|
super(name);
|
||||||
|
|
||||||
|
add(_up);
|
||||||
|
add(_left);
|
||||||
|
add(_right);
|
||||||
|
add(_down);
|
||||||
|
add(_upP);
|
||||||
|
add(_leftP);
|
||||||
|
add(_rightP);
|
||||||
|
add(_downP);
|
||||||
|
add(_upR);
|
||||||
|
add(_leftR);
|
||||||
|
add(_rightR);
|
||||||
|
add(_downR);
|
||||||
|
add(_accept);
|
||||||
|
add(_back);
|
||||||
|
add(_pause);
|
||||||
|
add(_reset);
|
||||||
|
|
||||||
|
for (action in digitalActions)
|
||||||
|
byName[action.name] = action;
|
||||||
|
|
||||||
|
if (scheme == null)
|
||||||
|
scheme = None;
|
||||||
|
setKeyboardScheme(scheme, false);
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
|
||||||
override function update()
|
override function update()
|
||||||
{
|
{
|
||||||
|
@ -278,7 +313,7 @@ class Controls extends FlxActionSet
|
||||||
* @param func
|
* @param func
|
||||||
* @return ->Void)
|
* @return ->Void)
|
||||||
*/
|
*/
|
||||||
function forEachBound(control:Control, func:(FlxActionDigital, FlxInputState) -> Void)
|
function forEachBound(control:Control, func:FlxActionDigital->FlxInputState->Void)
|
||||||
{
|
{
|
||||||
switch (control)
|
switch (control)
|
||||||
{
|
{
|
||||||
|
@ -332,6 +367,7 @@ class Controls extends FlxActionSet
|
||||||
|
|
||||||
public function copyFrom(controls:Controls, ?device:Device)
|
public function copyFrom(controls:Controls, ?device:Device)
|
||||||
{
|
{
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
for (name => action in controls.byName)
|
for (name => action in controls.byName)
|
||||||
{
|
{
|
||||||
for (input in action.inputs)
|
for (input in action.inputs)
|
||||||
|
@ -340,14 +376,31 @@ class Controls extends FlxActionSet
|
||||||
byName[name].add(cast input);
|
byName[name].add(cast input);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
for (name in controls.byName.keys())
|
||||||
|
{
|
||||||
|
var action = controls.byName[name];
|
||||||
|
for (input in action.inputs)
|
||||||
|
{
|
||||||
|
if (device == null || isDevice(input, device))
|
||||||
|
byName[name].add(cast input);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
|
||||||
switch (device)
|
switch (device)
|
||||||
{
|
{
|
||||||
case null:
|
case null:
|
||||||
// add all
|
// add all
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
for (gamepad in controls.gamepadsAdded)
|
for (gamepad in controls.gamepadsAdded)
|
||||||
if (!gamepadsAdded.contains(gamepad))
|
if (!gamepadsAdded.contains(gamepad))
|
||||||
gamepadsAdded.push(gamepad);
|
gamepadsAdded.push(gamepad);
|
||||||
|
#else
|
||||||
|
for (gamepad in controls.gamepadsAdded)
|
||||||
|
if (gamepadsAdded.indexOf(gamepad) == -1)
|
||||||
|
gamepadsAdded.push(gamepad);
|
||||||
|
#end
|
||||||
|
|
||||||
mergeKeyboardScheme(controls.keyboardScheme);
|
mergeKeyboardScheme(controls.keyboardScheme);
|
||||||
|
|
||||||
|
@ -383,7 +436,11 @@ class Controls extends FlxActionSet
|
||||||
*/
|
*/
|
||||||
public function bindKeys(control:Control, keys:Array<FlxKey>)
|
public function bindKeys(control:Control, keys:Array<FlxKey>)
|
||||||
{
|
{
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
inline forEachBound(control, (action, state) -> addKeys(action, keys, state));
|
inline forEachBound(control, (action, state) -> addKeys(action, keys, state));
|
||||||
|
#else
|
||||||
|
forEachBound(control, function(action, state) addKeys(action, keys, state));
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -392,7 +449,11 @@ class Controls extends FlxActionSet
|
||||||
*/
|
*/
|
||||||
public function unbindKeys(control:Control, keys:Array<FlxKey>)
|
public function unbindKeys(control:Control, keys:Array<FlxKey>)
|
||||||
{
|
{
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
inline forEachBound(control, (action, _) -> removeKeys(action, keys));
|
inline forEachBound(control, (action, _) -> removeKeys(action, keys));
|
||||||
|
#else
|
||||||
|
forEachBound(control, function(action, _) removeKeys(action, keys));
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
inline static function addKeys(action:FlxActionDigital, keys:Array<FlxKey>, state:FlxInputState)
|
inline static function addKeys(action:FlxActionDigital, keys:Array<FlxKey>, state:FlxInputState)
|
||||||
|
@ -418,6 +479,8 @@ class Controls extends FlxActionSet
|
||||||
removeKeyboard();
|
removeKeyboard();
|
||||||
|
|
||||||
keyboardScheme = scheme;
|
keyboardScheme = scheme;
|
||||||
|
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
switch (scheme)
|
switch (scheme)
|
||||||
{
|
{
|
||||||
case Solo:
|
case Solo:
|
||||||
|
@ -450,6 +513,40 @@ class Controls extends FlxActionSet
|
||||||
case None: // nothing
|
case None: // nothing
|
||||||
case Custom: // nothing
|
case Custom: // nothing
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
switch (scheme)
|
||||||
|
{
|
||||||
|
case Solo:
|
||||||
|
bindKeys(Control.UP, [W, FlxKey.UP]);
|
||||||
|
bindKeys(Control.DOWN, [S, FlxKey.DOWN]);
|
||||||
|
bindKeys(Control.LEFT, [A, FlxKey.LEFT]);
|
||||||
|
bindKeys(Control.RIGHT, [D, FlxKey.RIGHT]);
|
||||||
|
bindKeys(Control.ACCEPT, [Z, SPACE, ENTER]);
|
||||||
|
bindKeys(Control.BACK, [BACKSPACE, ESCAPE]);
|
||||||
|
bindKeys(Control.PAUSE, [P, ENTER, ESCAPE]);
|
||||||
|
bindKeys(Control.RESET, [R]);
|
||||||
|
case Duo(true):
|
||||||
|
bindKeys(Control.UP, [W]);
|
||||||
|
bindKeys(Control.DOWN, [S]);
|
||||||
|
bindKeys(Control.LEFT, [A]);
|
||||||
|
bindKeys(Control.RIGHT, [D]);
|
||||||
|
bindKeys(Control.ACCEPT, [G, Z]);
|
||||||
|
bindKeys(Control.BACK, [H, X]);
|
||||||
|
bindKeys(Control.PAUSE, [ONE]);
|
||||||
|
bindKeys(Control.RESET, [R]);
|
||||||
|
case Duo(false):
|
||||||
|
bindKeys(Control.UP, [FlxKey.UP]);
|
||||||
|
bindKeys(Control.DOWN, [FlxKey.DOWN]);
|
||||||
|
bindKeys(Control.LEFT, [FlxKey.LEFT]);
|
||||||
|
bindKeys(Control.RIGHT, [FlxKey.RIGHT]);
|
||||||
|
bindKeys(Control.ACCEPT, [O]);
|
||||||
|
bindKeys(Control.BACK, [P]);
|
||||||
|
bindKeys(Control.PAUSE, [ENTER]);
|
||||||
|
bindKeys(Control.RESET, [BACKSPACE]);
|
||||||
|
case None: // nothing
|
||||||
|
case Custom: // nothing
|
||||||
|
}
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
function removeKeyboard()
|
function removeKeyboard()
|
||||||
|
@ -469,15 +566,27 @@ class Controls extends FlxActionSet
|
||||||
public function addGamepad(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
|
public function addGamepad(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
|
||||||
{
|
{
|
||||||
gamepadsAdded.push(id);
|
gamepadsAdded.push(id);
|
||||||
|
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
for (control => buttons in buttonMap)
|
for (control => buttons in buttonMap)
|
||||||
bindButtons(control, id, buttons);
|
inline bindButtons(control, id, buttons);
|
||||||
|
#else
|
||||||
|
for (control in buttonMap.keys())
|
||||||
|
bindButtons(control, id, buttonMap[control]);
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
inline function addGamepadLiteral(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
|
inline function addGamepadLiteral(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
|
||||||
{
|
{
|
||||||
gamepadsAdded.push(id);
|
gamepadsAdded.push(id);
|
||||||
|
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
for (control => buttons in buttonMap)
|
for (control => buttons in buttonMap)
|
||||||
inline bindButtons(control, id, buttons);
|
inline bindButtons(control, id, buttons);
|
||||||
|
#else
|
||||||
|
for (control in buttonMap.keys())
|
||||||
|
bindButtons(control, id, buttonMap[control]);
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
public function removeGamepad(deviceID:Int = FlxInputDeviceID.ALL):Void
|
public function removeGamepad(deviceID:Int = FlxInputDeviceID.ALL):Void
|
||||||
|
@ -498,6 +607,7 @@ class Controls extends FlxActionSet
|
||||||
|
|
||||||
public function addDefaultGamepad(id):Void
|
public function addDefaultGamepad(id):Void
|
||||||
{
|
{
|
||||||
|
#if !switch
|
||||||
addGamepadLiteral(id, [
|
addGamepadLiteral(id, [
|
||||||
Control.ACCEPT => [A],
|
Control.ACCEPT => [A],
|
||||||
Control.BACK => [B],
|
Control.BACK => [B],
|
||||||
|
@ -508,6 +618,19 @@ class Controls extends FlxActionSet
|
||||||
Control.PAUSE => [START],
|
Control.PAUSE => [START],
|
||||||
Control.RESET => [Y]
|
Control.RESET => [Y]
|
||||||
]);
|
]);
|
||||||
|
#else
|
||||||
|
addGamepadLiteral(id, [
|
||||||
|
//Swap A and B for switch
|
||||||
|
Control.ACCEPT => [B],
|
||||||
|
Control.BACK => [A],
|
||||||
|
Control.UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
|
||||||
|
Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
|
||||||
|
Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
|
||||||
|
Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT],
|
||||||
|
Control.PAUSE => [START],
|
||||||
|
Control.RESET => [Y]
|
||||||
|
]);
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -516,7 +639,11 @@ class Controls extends FlxActionSet
|
||||||
*/
|
*/
|
||||||
public function bindButtons(control:Control, id, buttons)
|
public function bindButtons(control:Control, id, buttons)
|
||||||
{
|
{
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
inline forEachBound(control, (action, state) -> addButtons(action, buttons, state, id));
|
inline forEachBound(control, (action, state) -> addButtons(action, buttons, state, id));
|
||||||
|
#else
|
||||||
|
forEachBound(control, function(action, state) addButtons(action, buttons, state, id));
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -525,7 +652,11 @@ class Controls extends FlxActionSet
|
||||||
*/
|
*/
|
||||||
public function unbindButtons(control:Control, gamepadID:Int, buttons)
|
public function unbindButtons(control:Control, gamepadID:Int, buttons)
|
||||||
{
|
{
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
inline forEachBound(control, (action, _) -> removeButtons(action, gamepadID, buttons));
|
inline forEachBound(control, (action, _) -> removeButtons(action, gamepadID, buttons));
|
||||||
|
#else
|
||||||
|
forEachBound(control, function(action, _) removeButtons(action, gamepadID, buttons));
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
inline static function addButtons(action:FlxActionDigital, buttons:Array<FlxGamepadInputID>, state, id)
|
inline static function addButtons(action:FlxActionDigital, buttons:Array<FlxGamepadInputID>, state, id)
|
||||||
|
|
|
@ -820,7 +820,11 @@ class PlayState extends MusicBeatState
|
||||||
{
|
{
|
||||||
trace('SONG DONE' + isStoryMode);
|
trace('SONG DONE' + isStoryMode);
|
||||||
|
|
||||||
|
|
||||||
|
#if !switch
|
||||||
NGio.postScore(songScore, SONG.song);
|
NGio.postScore(songScore, SONG.song);
|
||||||
|
#end
|
||||||
|
|
||||||
|
|
||||||
if (isStoryMode)
|
if (isStoryMode)
|
||||||
{
|
{
|
||||||
|
@ -834,7 +838,10 @@ class PlayState extends MusicBeatState
|
||||||
|
|
||||||
StoryMenuState.weekUnlocked[1] = true;
|
StoryMenuState.weekUnlocked[1] = true;
|
||||||
|
|
||||||
|
#if !switch
|
||||||
NGio.unlockMedal(60961);
|
NGio.unlockMedal(60961);
|
||||||
|
#end
|
||||||
|
|
||||||
|
|
||||||
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
|
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
|
||||||
FlxG.save.flush();
|
FlxG.save.flush();
|
||||||
|
|
|
@ -14,12 +14,21 @@ class PlayerSettings
|
||||||
static public var player1(default, null):PlayerSettings;
|
static public var player1(default, null):PlayerSettings;
|
||||||
static public var player2(default, null):PlayerSettings;
|
static public var player2(default, null):PlayerSettings;
|
||||||
|
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
static public final onAvatarAdd = new FlxTypedSignal<PlayerSettings->Void>();
|
static public final onAvatarAdd = new FlxTypedSignal<PlayerSettings->Void>();
|
||||||
static public final onAvatarRemove = new FlxTypedSignal<PlayerSettings->Void>();
|
static public final onAvatarRemove = new FlxTypedSignal<PlayerSettings->Void>();
|
||||||
|
#else
|
||||||
|
static public var onAvatarAdd = new FlxTypedSignal<PlayerSettings->Void>();
|
||||||
|
static public var onAvatarRemove = new FlxTypedSignal<PlayerSettings->Void>();
|
||||||
|
#end
|
||||||
|
|
||||||
public var id(default, null):Int;
|
public var id(default, null):Int;
|
||||||
|
|
||||||
|
#if (haxe >= "4.0.0")
|
||||||
public final controls:Controls;
|
public final controls:Controls;
|
||||||
|
#else
|
||||||
|
public var controls:Controls;
|
||||||
|
#end
|
||||||
|
|
||||||
// public var avatar:Player;
|
// public var avatar:Player;
|
||||||
// public var camera(get, never):PlayCamera;
|
// public var camera(get, never):PlayCamera;
|
||||||
|
|
|
@ -49,7 +49,7 @@ class Song
|
||||||
|
|
||||||
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
|
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
|
||||||
{
|
{
|
||||||
// var rawJson = Assets.getText('assets/data/ridge/ridge.json').trim();
|
|
||||||
var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
|
var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
|
||||||
|
|
||||||
while (!rawJson.endsWith("}"))
|
while (!rawJson.endsWith("}"))
|
||||||
|
|
|
@ -42,6 +42,7 @@ class TitleState extends MusicBeatState
|
||||||
|
|
||||||
var wackyImage:FlxSprite;
|
var wackyImage:FlxSprite;
|
||||||
|
|
||||||
|
|
||||||
override public function create():Void
|
override public function create():Void
|
||||||
{
|
{
|
||||||
#if (!web)
|
#if (!web)
|
||||||
|
@ -56,12 +57,16 @@ class TitleState extends MusicBeatState
|
||||||
|
|
||||||
super.create();
|
super.create();
|
||||||
|
|
||||||
#if (!debug && NG_LOGIN)
|
|
||||||
|
#if (!switch && !debug && NG_LOGIN)
|
||||||
|
|
||||||
var ng:NGio = new NGio(APIStuff.API, APIStuff.EncKey);
|
var ng:NGio = new NGio(APIStuff.API, APIStuff.EncKey);
|
||||||
#end
|
#end
|
||||||
|
|
||||||
#if SKIP_TO_PLAYSTATE
|
#if SKIP_TO_PLAYSTATE
|
||||||
FlxG.switchState(new ChartingState());
|
|
||||||
|
FlxG.switchState(new StoryMenuState());
|
||||||
|
|
||||||
#else
|
#else
|
||||||
startIntro();
|
startIntro();
|
||||||
#end
|
#end
|
||||||
|
@ -199,7 +204,11 @@ class TitleState extends MusicBeatState
|
||||||
|
|
||||||
if (pressedEnter && !transitioning && skippedIntro)
|
if (pressedEnter && !transitioning && skippedIntro)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
#if !switch
|
||||||
NGio.unlockMedal(60960);
|
NGio.unlockMedal(60960);
|
||||||
|
#end
|
||||||
|
|
||||||
titleText.animation.play('press');
|
titleText.animation.play('press');
|
||||||
|
|
||||||
FlxG.camera.flash(FlxColor.WHITE, 1);
|
FlxG.camera.flash(FlxColor.WHITE, 1);
|
||||||
|
|
Loading…
Reference in a new issue