animation playback wip

This commit is contained in:
Cameron Taylor 2021-04-14 21:52:43 -04:00
parent 06cbd2b73e
commit 45502d060e
2 changed files with 126 additions and 100 deletions

View File

@ -45,10 +45,33 @@ class FlxAnimate extends FlxSymbol
// notes to self
// account for different layers
var playingAnim:Bool = false;
var frameTickTypeShit:Float = 0;
var animFrameRate:Int = 24;
override function update(elapsed:Float)
{
super.update(elapsed);
if (FlxG.keys.justPressed.SPACE)
playingAnim = !playingAnim;
if (playingAnim)
{
frameTickTypeShit += elapsed;
// prob fix this framerate thing for higher framerates?
if (frameTickTypeShit >= 1 / 24)
{
changeFrame(1);
frameTickTypeShit = 0;
}
}
if (FlxG.keys.justPressed.RIGHT)
changeFrame(1);
if (FlxG.keys.justPressed.LEFT)
changeFrame(-1);
}
// This stuff is u

View File

@ -8,6 +8,8 @@ class FlxSymbol extends FlxSprite
public var coolParse:Parsed;
public var oldMatrix:Array<Float> = [];
private var hasFrameByPass:Bool = false;
public function new(x:Float, y:Float, coolParsed:Parsed)
{
super(x, y);
@ -34,117 +36,113 @@ class FlxSymbol extends FlxSprite
var drawQueue:Array<FlxSymbol> = [];
public var daFrame:Int = 0;
function renderFrame(TL:Timeline, coolParsed:Parsed, ?isMainLoop:Bool = false)
{
drawQueue = [];
for (layer in TL.L)
{
var frameInfo:Frame = layer.FR[0];
// layer.FR.reverse();
// var frame = layer.FR[0]
if (isMainLoop)
frameInfo = layer.FR[0];
// frameInfo.E.reverse();
for (element in frameInfo.E)
for (frame in layer.FR)
{
if (Reflect.hasField(element, 'ASI'))
if (daFrame >= frame.I && daFrame < frame.I + frame.DU)
{
var spr:FlxSymbol = new FlxSymbol(x + element.ASI.M3D[12], y + element.ASI.M3D[13], coolParsed);
if (oldMatrix != null)
for (element in frame.E)
{
// spr.x += oldMatrix[12];
// spr.y += oldMatrix[13];
if (Reflect.hasField(element, 'ASI'))
{
var spr:FlxSymbol = new FlxSymbol(x + element.ASI.M3D[12], y + element.ASI.M3D[13], coolParsed);
if (oldMatrix != null)
{
// spr.x += oldMatrix[12];
// spr.y += oldMatrix[13];
}
// trace(element.ASI.M3D[12] + element.ASI.N);
spr.frames = frames;
// spr.animation.addByPrefix('swag',)
spr.frame = spr.frames.getByName(element.ASI.N);
// spr.flipX = true;
var m3d = element.ASI.M3D;
_matrix.identity();
_matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
// spr.scale.x = m3d[0];
spr.scale.y = Math.sqrt(_matrix.c * _matrix.c + _matrix.d * _matrix.d);
spr.scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
spr.origin.set();
spr.origin.x += origin.x;
spr.origin.y += origin.y;
spr.angle = FlxAngle.asDegrees(Math.atan2(m3d[1], m3d[0])) + angle;
spr.antialiasing = true;
// spr.scale.y = m3d[5];
// if (flipX || m3d[0] == -1)
// spr.flipX = true;
// _matrix.identity();
// _matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
// spr.x = _matrix.tx + swagX;
// spr.y = _matrix.ty + swagY;
// spr._matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
drawQueue.push(spr);
// spr.draw();
// swagX = 0;
}
else
{
var nestedSymbol = symbolMap.get(element.SI.SN);
// nestedSymbol
// if (element.SI.M3D[0] == -1 || flipX)
// nestedShit.flipX = true;
// nestedSymbol.TL.L.reverse();
_matrix.identity();
_matrix.setTo(element.SI.M3D[0], element.SI.M3D[1], element.SI.M3D[4], element.SI.M3D[5], element.SI.M3D[12], element.SI.M3D[13]);
// _matrix.scale(1, 1);
var nestedShit:FlxSymbol = new FlxSymbol(x + _matrix.tx, y + _matrix.ty, coolParse);
nestedShit.frames = frames;
nestedShit.scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b + _matrix.b);
nestedShit.scale.y = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
nestedShit.origin.set(element.SI.TRP.x, element.SI.TRP.y);
nestedShit.angle = FlxAngle.asDegrees(Math.atan2(_matrix.b, _matrix.a));
if (symbolAtlasShit.exists(nestedSymbol.SN))
{
// nestedShit.frames.getByName(symbolAtlasShit.get(nestedSymbol.SN));
// nestedShit.draw();
}
// scale.y = Math.sqrt(_matrix.c * _matrix.c + _matrix.d * _matrix.d);
// scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
// nestedShit.oldMatrix = element.SI.M3D;
nestedShit.hasFrameByPass = true;
nestedShit.renderFrame(nestedSymbol.TL, coolParsed);
// renderFrame(nestedSymbol.TL, coolParsed);
}
}
// trace(element.ASI.M3D[12] + element.ASI.N);
spr.frames = frames;
// spr.animation.addByPrefix('swag',)
spr.frame = spr.frames.getByName(element.ASI.N);
// spr.flipX = true;
var m3d = element.ASI.M3D;
_matrix.identity();
_matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
// spr.scale.x = m3d[0];
spr.scale.y = Math.sqrt(_matrix.c * _matrix.c + _matrix.d * _matrix.d);
spr.scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
spr.origin.set();
spr.origin.x += origin.x;
spr.origin.y += origin.y;
spr.angle = FlxAngle.asDegrees(Math.atan2(m3d[1], m3d[0])) + angle;
spr.antialiasing = true;
// spr.scale.y = m3d[5];
// if (flipX || m3d[0] == -1)
// spr.flipX = true;
// _matrix.identity();
// _matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
// spr.x = _matrix.tx + swagX;
// spr.y = _matrix.ty + swagY;
// spr._matrix.setTo(m3d[0], m3d[1], m3d[4], m3d[5], m3d[12], m3d[13]);
drawQueue.push(spr);
// spr.draw();
// swagX = 0;
}
else
{
var nestedSymbol = symbolMap.get(element.SI.SN);
// trace(element.SI.M3D[12]);
// swagX = x +;
// swagY =;
if (oldMatrix != null)
{
// x += oldMatrix[12];
// y += oldMatrix[13];
}
// if (symbolAtlasShit.exists(nestedSymbol.SN))
// {
// nestedShit.frames.getByName(symbolAtlasShit.get(nestedSymbol.SN));
// nestedShit.draw();
// }
// nestedSymbol
// if (element.SI.M3D[0] == -1 || flipX)
// nestedShit.flipX = true;
// nestedSymbol.TL.L.reverse();
_matrix.identity();
_matrix.setTo(element.SI.M3D[0], element.SI.M3D[1], element.SI.M3D[4], element.SI.M3D[5], element.SI.M3D[12], element.SI.M3D[13]);
// _matrix.scale(1, 1);
var nestedShit:FlxSymbol = new FlxSymbol(x + _matrix.tx, y + _matrix.ty, coolParse);
nestedShit.frames = frames;
nestedShit.scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b + _matrix.b);
nestedShit.scale.y = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
nestedShit.origin.set(element.SI.TRP.x, element.SI.TRP.y);
nestedShit.angle = FlxAngle.asDegrees(Math.atan2(_matrix.b, _matrix.a));
// scale.y = Math.sqrt(_matrix.c * _matrix.c + _matrix.d * _matrix.d);
// scale.x = Math.sqrt(_matrix.a * _matrix.a + _matrix.b * _matrix.b);
// nestedShit.oldMatrix = element.SI.M3D;
nestedShit.renderFrame(nestedSymbol.TL, coolParsed);
// renderFrame(nestedSymbol.TL, coolParsed);
}
}
}
@ -155,6 +153,11 @@ class FlxSymbol extends FlxSprite
thing.draw();
}
function changeFrame(frameChange:Int = 0):Void
{
daFrame += frameChange;
}
function parseSymbolDictionary(coolParsed:Parsed):Map<String, String>
{
var awesomeMap:Map<String, String> = new Map();