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Merge pull request #415 from PrincessMtH/master

Better sustain note trails
This commit is contained in:
Cameron Taylor 2021-02-13 18:10:06 -05:00 committed by GitHub
commit 451edd20be
2 changed files with 94 additions and 96 deletions

View file

@ -51,33 +51,7 @@ class Note extends FlxSprite
switch (daStage)
{
case 'school':
loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
animation.add('greenScroll', [6]);
animation.add('redScroll', [7]);
animation.add('blueScroll', [5]);
animation.add('purpleScroll', [4]);
if (isSustainNote)
{
loadGraphic('assets/images/weeb/pixelUI/arrowEnds.png', true, 7, 6);
animation.add('purpleholdend', [4]);
animation.add('greenholdend', [6]);
animation.add('redholdend', [7]);
animation.add('blueholdend', [5]);
animation.add('purplehold', [0]);
animation.add('greenhold', [2]);
animation.add('redhold', [3]);
animation.add('bluehold', [1]);
}
setGraphicSize(Std.int(width * PlayState.daPixelZoom));
updateHitbox();
case 'schoolEvil': // COPY PASTED CUZ I AM LAZY
case 'school' | 'schoolEvil':
loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
animation.add('greenScroll', [6]);
@ -174,18 +148,18 @@ class Note extends FlxSprite
{
switch (prevNote.noteData)
{
case 0:
prevNote.animation.play('purplehold');
case 1:
prevNote.animation.play('bluehold');
case 2:
prevNote.animation.play('greenhold');
case 3:
prevNote.animation.play('redhold');
case 1:
prevNote.animation.play('bluehold');
case 0:
prevNote.animation.play('purplehold');
}
prevNote.offset.y = -19;
prevNote.scale.y *= (2.25 * FlxMath.roundDecimal(PlayState.SONG.speed, 1));
prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * PlayState.SONG.speed;
prevNote.updateHitbox();
// prevNote.setGraphicSize();
}
}

View file

@ -1096,6 +1096,16 @@ class PlayState extends MusicBeatState
switch (Math.abs(i))
{
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.add('static', [0]);
babyArrow.animation.add('pressed', [4, 8], 12, false);
babyArrow.animation.add('confirm', [12, 16], 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.add('static', [1]);
babyArrow.animation.add('pressed', [5, 9], 12, false);
babyArrow.animation.add('confirm', [13, 17], 24, false);
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.add('static', [2]);
@ -1106,16 +1116,6 @@ class PlayState extends MusicBeatState
babyArrow.animation.add('static', [3]);
babyArrow.animation.add('pressed', [7, 11], 12, false);
babyArrow.animation.add('confirm', [15, 19], 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.add('static', [1]);
babyArrow.animation.add('pressed', [5, 9], 12, false);
babyArrow.animation.add('confirm', [13, 17], 24, false);
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.add('static', [0]);
babyArrow.animation.add('pressed', [4, 8], 12, false);
babyArrow.animation.add('confirm', [12, 16], 24, false);
}
default:
@ -1130,6 +1130,16 @@ class PlayState extends MusicBeatState
switch (Math.abs(i))
{
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
@ -1140,16 +1150,6 @@ class PlayState extends MusicBeatState
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
}
}
@ -1501,6 +1501,20 @@ class PlayState extends MusicBeatState
daNote.active = true;
}
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
// i am so fucking sorry for this if condition
if (daNote.isSustainNote && daNote.y + daNote.offset.y <= strumLine.y + Note.swagWidth/2
&& (!daNote.mustPress || (daNote.wasGoodHit ||
(daNote.prevNote.wasGoodHit && !daNote.canBeHit))))
{
var swagRect = new FlxRect(0, strumLine.y + Note.swagWidth/2 - daNote.y, daNote.width * 2, daNote.height * 2);
swagRect.y /= daNote.scale.y;
swagRect.height -= swagRect.y;
daNote.clipRect = swagRect;
}
if (!daNote.mustPress && daNote.wasGoodHit)
{
if (SONG.song != 'Tutorial')
@ -1516,14 +1530,14 @@ class PlayState extends MusicBeatState
switch (Math.abs(daNote.noteData))
{
case 0:
dad.playAnim('singLEFT' + altAnim, true);
case 1:
dad.playAnim('singDOWN' + altAnim, true);
case 2:
dad.playAnim('singUP' + altAnim, true);
case 3:
dad.playAnim('singRIGHT' + altAnim, true);
case 1:
dad.playAnim('singDOWN' + altAnim, true);
case 0:
dad.playAnim('singLEFT' + altAnim, true);
}
dad.holdTimer = 0;
@ -1536,25 +1550,32 @@ class PlayState extends MusicBeatState
daNote.destroy();
}
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(PlayState.SONG.speed, 2)));
// WIP interpolation shit? Need to fix the pause issue
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
if (daNote.y < -daNote.height)
{
if (daNote.tooLate || !daNote.wasGoodHit)
if (daNote.isSustainNote && daNote.wasGoodHit)
{
health -= 0.0475;
vocals.volume = 0;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
else
{
if (daNote.tooLate || !daNote.wasGoodHit)
{
health -= 0.0475;
vocals.volume = 0;
}
daNote.active = false;
daNote.visible = false;
daNote.active = false;
daNote.visible = false;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
}
});
}
@ -1934,18 +1955,18 @@ class PlayState extends MusicBeatState
switch (daNote.noteData)
{
// NOTES YOU ARE HOLDING
case 0:
if (left)
goodNoteHit(daNote);
case 1:
if (down)
goodNoteHit(daNote);
case 2:
if (up)
goodNoteHit(daNote);
case 3:
if (right)
goodNoteHit(daNote);
case 1:
if (down)
goodNoteHit(daNote);
case 0:
if (left)
goodNoteHit(daNote);
}
}
});
@ -1963,6 +1984,16 @@ class PlayState extends MusicBeatState
{
switch (spr.ID)
{
case 0:
if (leftP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (leftR)
spr.animation.play('static');
case 1:
if (downP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (downR)
spr.animation.play('static');
case 2:
if (upP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
@ -1973,16 +2004,6 @@ class PlayState extends MusicBeatState
spr.animation.play('pressed');
if (rightR)
spr.animation.play('static');
case 1:
if (downP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (downR)
spr.animation.play('static');
case 0:
if (leftP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (leftR)
spr.animation.play('static');
}
if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
@ -2023,14 +2044,14 @@ class PlayState extends MusicBeatState
switch (direction)
{
case 0:
boyfriend.playAnim('singLEFTmiss', true);
case 1:
boyfriend.playAnim('singDOWNmiss', true);
case 2:
boyfriend.playAnim('singUPmiss', true);
case 3:
boyfriend.playAnim('singRIGHTmiss', true);
case 1:
boyfriend.playAnim('singDOWNmiss', true);
case 0:
boyfriend.playAnim('singLEFTmiss', true);
}
}
}
@ -2046,12 +2067,12 @@ class PlayState extends MusicBeatState
if (leftP)
noteMiss(0);
if (downP)
noteMiss(1);
if (upP)
noteMiss(2);
if (rightP)
noteMiss(3);
if (downP)
noteMiss(1);
}
function noteCheck(keyP:Bool, note:Note):Void
@ -2081,14 +2102,14 @@ class PlayState extends MusicBeatState
switch (note.noteData)
{
case 0:
boyfriend.playAnim('singLEFT', true);
case 1:
boyfriend.playAnim('singDOWN', true);
case 2:
boyfriend.playAnim('singUP', true);
case 3:
boyfriend.playAnim('singRIGHT', true);
case 1:
boyfriend.playAnim('singDOWN', true);
case 0:
boyfriend.playAnim('singLEFT', true);
}
playerStrums.forEach(function(spr:FlxSprite)
@ -2102,9 +2123,12 @@ class PlayState extends MusicBeatState
note.wasGoodHit = true;
vocals.volume = 1;
note.kill();
notes.remove(note, true);
note.destroy();
if (!note.isSustainNote)
{
note.kill();
notes.remove(note, true);
note.destroy();
}
}
}