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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-09 16:24:42 +00:00
Merge pull request #415 from PrincessMtH/master
Better sustain note trails
This commit is contained in:
commit
451edd20be
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@ -51,33 +51,7 @@ class Note extends FlxSprite
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switch (daStage)
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{
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case 'school':
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loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
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animation.add('greenScroll', [6]);
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animation.add('redScroll', [7]);
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animation.add('blueScroll', [5]);
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animation.add('purpleScroll', [4]);
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if (isSustainNote)
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{
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loadGraphic('assets/images/weeb/pixelUI/arrowEnds.png', true, 7, 6);
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animation.add('purpleholdend', [4]);
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animation.add('greenholdend', [6]);
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animation.add('redholdend', [7]);
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animation.add('blueholdend', [5]);
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animation.add('purplehold', [0]);
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animation.add('greenhold', [2]);
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animation.add('redhold', [3]);
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animation.add('bluehold', [1]);
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}
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setGraphicSize(Std.int(width * PlayState.daPixelZoom));
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updateHitbox();
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case 'schoolEvil': // COPY PASTED CUZ I AM LAZY
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case 'school' | 'schoolEvil':
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loadGraphic('assets/images/weeb/pixelUI/arrows-pixels.png', true, 17, 17);
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animation.add('greenScroll', [6]);
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@ -174,18 +148,18 @@ class Note extends FlxSprite
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{
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switch (prevNote.noteData)
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{
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case 0:
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prevNote.animation.play('purplehold');
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case 1:
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prevNote.animation.play('bluehold');
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case 2:
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prevNote.animation.play('greenhold');
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case 3:
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prevNote.animation.play('redhold');
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case 1:
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prevNote.animation.play('bluehold');
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case 0:
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prevNote.animation.play('purplehold');
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}
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prevNote.offset.y = -19;
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prevNote.scale.y *= (2.25 * FlxMath.roundDecimal(PlayState.SONG.speed, 1));
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * PlayState.SONG.speed;
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prevNote.updateHitbox();
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// prevNote.setGraphicSize();
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}
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}
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@ -1096,6 +1096,16 @@ class PlayState extends MusicBeatState
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switch (Math.abs(i))
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{
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case 0:
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babyArrow.x += Note.swagWidth * 0;
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babyArrow.animation.add('static', [0]);
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babyArrow.animation.add('pressed', [4, 8], 12, false);
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babyArrow.animation.add('confirm', [12, 16], 24, false);
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case 1:
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babyArrow.x += Note.swagWidth * 1;
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babyArrow.animation.add('static', [1]);
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babyArrow.animation.add('pressed', [5, 9], 12, false);
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babyArrow.animation.add('confirm', [13, 17], 24, false);
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case 2:
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babyArrow.x += Note.swagWidth * 2;
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babyArrow.animation.add('static', [2]);
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@ -1106,16 +1116,6 @@ class PlayState extends MusicBeatState
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babyArrow.animation.add('static', [3]);
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babyArrow.animation.add('pressed', [7, 11], 12, false);
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babyArrow.animation.add('confirm', [15, 19], 24, false);
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case 1:
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babyArrow.x += Note.swagWidth * 1;
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babyArrow.animation.add('static', [1]);
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babyArrow.animation.add('pressed', [5, 9], 12, false);
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babyArrow.animation.add('confirm', [13, 17], 24, false);
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case 0:
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babyArrow.x += Note.swagWidth * 0;
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babyArrow.animation.add('static', [0]);
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babyArrow.animation.add('pressed', [4, 8], 12, false);
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babyArrow.animation.add('confirm', [12, 16], 24, false);
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}
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default:
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@ -1130,6 +1130,16 @@ class PlayState extends MusicBeatState
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switch (Math.abs(i))
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{
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case 0:
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babyArrow.x += Note.swagWidth * 0;
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babyArrow.animation.addByPrefix('static', 'arrowLEFT');
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babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
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case 1:
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babyArrow.x += Note.swagWidth * 1;
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babyArrow.animation.addByPrefix('static', 'arrowDOWN');
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babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
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case 2:
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babyArrow.x += Note.swagWidth * 2;
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babyArrow.animation.addByPrefix('static', 'arrowUP');
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@ -1140,16 +1150,6 @@ class PlayState extends MusicBeatState
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babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
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babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
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case 1:
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babyArrow.x += Note.swagWidth * 1;
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babyArrow.animation.addByPrefix('static', 'arrowDOWN');
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babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
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case 0:
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babyArrow.x += Note.swagWidth * 0;
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babyArrow.animation.addByPrefix('static', 'arrowLEFT');
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babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
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}
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}
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@ -1501,6 +1501,20 @@ class PlayState extends MusicBeatState
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daNote.active = true;
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}
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
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// i am so fucking sorry for this if condition
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if (daNote.isSustainNote && daNote.y + daNote.offset.y <= strumLine.y + Note.swagWidth/2
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&& (!daNote.mustPress || (daNote.wasGoodHit ||
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(daNote.prevNote.wasGoodHit && !daNote.canBeHit))))
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{
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var swagRect = new FlxRect(0, strumLine.y + Note.swagWidth/2 - daNote.y, daNote.width * 2, daNote.height * 2);
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swagRect.y /= daNote.scale.y;
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swagRect.height -= swagRect.y;
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daNote.clipRect = swagRect;
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}
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if (!daNote.mustPress && daNote.wasGoodHit)
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{
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if (SONG.song != 'Tutorial')
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@ -1516,14 +1530,14 @@ class PlayState extends MusicBeatState
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switch (Math.abs(daNote.noteData))
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{
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case 0:
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dad.playAnim('singLEFT' + altAnim, true);
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case 1:
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dad.playAnim('singDOWN' + altAnim, true);
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case 2:
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dad.playAnim('singUP' + altAnim, true);
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case 3:
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dad.playAnim('singRIGHT' + altAnim, true);
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case 1:
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dad.playAnim('singDOWN' + altAnim, true);
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case 0:
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dad.playAnim('singLEFT' + altAnim, true);
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}
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dad.holdTimer = 0;
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@ -1536,25 +1550,32 @@ class PlayState extends MusicBeatState
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daNote.destroy();
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}
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(PlayState.SONG.speed, 2)));
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// WIP interpolation shit? Need to fix the pause issue
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// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
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if (daNote.y < -daNote.height)
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{
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if (daNote.tooLate || !daNote.wasGoodHit)
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if (daNote.isSustainNote && daNote.wasGoodHit)
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{
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health -= 0.0475;
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vocals.volume = 0;
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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}
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else
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{
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if (daNote.tooLate || !daNote.wasGoodHit)
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{
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health -= 0.0475;
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vocals.volume = 0;
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}
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daNote.active = false;
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daNote.visible = false;
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daNote.active = false;
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daNote.visible = false;
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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}
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}
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});
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}
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@ -1934,18 +1955,18 @@ class PlayState extends MusicBeatState
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switch (daNote.noteData)
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{
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// NOTES YOU ARE HOLDING
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case 0:
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if (left)
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goodNoteHit(daNote);
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case 1:
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if (down)
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goodNoteHit(daNote);
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case 2:
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if (up)
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goodNoteHit(daNote);
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case 3:
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if (right)
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goodNoteHit(daNote);
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case 1:
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if (down)
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goodNoteHit(daNote);
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case 0:
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if (left)
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goodNoteHit(daNote);
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}
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}
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});
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@ -1963,6 +1984,16 @@ class PlayState extends MusicBeatState
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{
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switch (spr.ID)
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{
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case 0:
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if (leftP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (leftR)
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spr.animation.play('static');
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case 1:
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if (downP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (downR)
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spr.animation.play('static');
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case 2:
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if (upP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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@ -1973,16 +2004,6 @@ class PlayState extends MusicBeatState
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spr.animation.play('pressed');
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if (rightR)
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spr.animation.play('static');
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case 1:
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if (downP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (downR)
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spr.animation.play('static');
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case 0:
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if (leftP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (leftR)
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spr.animation.play('static');
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}
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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@ -2023,14 +2044,14 @@ class PlayState extends MusicBeatState
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switch (direction)
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{
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case 0:
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boyfriend.playAnim('singLEFTmiss', true);
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case 1:
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boyfriend.playAnim('singDOWNmiss', true);
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case 2:
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boyfriend.playAnim('singUPmiss', true);
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case 3:
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boyfriend.playAnim('singRIGHTmiss', true);
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case 1:
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boyfriend.playAnim('singDOWNmiss', true);
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case 0:
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boyfriend.playAnim('singLEFTmiss', true);
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}
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}
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}
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@ -2046,12 +2067,12 @@ class PlayState extends MusicBeatState
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if (leftP)
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noteMiss(0);
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if (downP)
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noteMiss(1);
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if (upP)
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noteMiss(2);
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if (rightP)
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noteMiss(3);
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if (downP)
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noteMiss(1);
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}
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function noteCheck(keyP:Bool, note:Note):Void
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@ -2081,14 +2102,14 @@ class PlayState extends MusicBeatState
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switch (note.noteData)
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{
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case 0:
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boyfriend.playAnim('singLEFT', true);
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case 1:
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boyfriend.playAnim('singDOWN', true);
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case 2:
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boyfriend.playAnim('singUP', true);
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case 3:
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boyfriend.playAnim('singRIGHT', true);
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case 1:
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boyfriend.playAnim('singDOWN', true);
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case 0:
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boyfriend.playAnim('singLEFT', true);
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}
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playerStrums.forEach(function(spr:FlxSprite)
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@ -2102,9 +2123,12 @@ class PlayState extends MusicBeatState
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note.wasGoodHit = true;
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vocals.volume = 1;
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note.kill();
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notes.remove(note, true);
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note.destroy();
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if (!note.isSustainNote)
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{
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note.kill();
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notes.remove(note, true);
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note.destroy();
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}
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}
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}
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