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Implement placeholder GREAT animation

This commit is contained in:
EliteMasterEric 2024-05-24 00:06:26 -04:00
parent f17f639304
commit 44880fa569
2 changed files with 28 additions and 3 deletions

View file

@ -227,7 +227,7 @@ class InitState extends FlxState
tallies:
{
sick: 130,
good: 70,
good: 25,
bad: 69,
shit: 69,
missed: 69,

View file

@ -53,6 +53,7 @@ class ResultState extends MusicBeatSubState
var bfPerfect:Null<FlxAtlasSprite> = null;
var bfExcellent:Null<FlxAtlasSprite> = null;
var bfGreat:Null<FlxAtlasSprite> = null;
var bfGood:Null<FlxSprite> = null;
var gfGood:Null<FlxSprite> = null;
var bfShit:Null<FlxAtlasSprite> = null;
@ -151,7 +152,20 @@ class ResultState extends MusicBeatSubState
}
});
case GOOD | GREAT:
case GREAT:
bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
bfGreat.visible = false;
bfGreat.zIndex = 500;
add(bfGreat);
bfGreat.onAnimationFinish.add((animName) -> {
if (bfGreat != null)
{
bfGreat.playAnimation('Loop Start');
}
});
case GOOD:
gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
gfGood.visible = false;
@ -476,6 +490,17 @@ class ResultState extends MusicBeatSubState
bfExcellent.playAnimation('Intro');
}
case GREAT:
if (bfGreat == null)
{
trace("Could not build GREAT animation!");
}
else
{
bfGreat.visible = true;
bfGreat.playAnimation('Intro');
}
case SHIT:
if (bfShit == null)
{
@ -487,7 +512,7 @@ class ResultState extends MusicBeatSubState
bfShit.playAnimation('Intro');
}
case GREAT | GOOD:
case GOOD:
if (bfGood == null)
{
trace("Could not build GOOD animation!");