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Fixed several bugs with Play State (mostly restarting the song)
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@ -820,6 +820,16 @@ class PlayState extends MusicBeatSubState
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FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation());
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FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation());
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}
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}
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if (currentStage.getBoyfriend() != null)
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{
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FlxG.watch.addQuick('bfCameraFocus', currentStage.getBoyfriend().cameraFocusPoint);
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}
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if (currentStage.getDad() != null)
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{
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FlxG.watch.addQuick('dadCameraFocus', currentStage.getDad().cameraFocusPoint);
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}
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// TODO: Add a song event for Handle GF dance speed.
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// TODO: Add a song event for Handle GF dance speed.
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// Handle player death.
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// Handle player death.
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@ -235,6 +235,7 @@ class BaseCharacter extends Bopper
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// Then reapply animOffsets...
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// Then reapply animOffsets...
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// applyAnimationOffsets(getCurrentAnimation());
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// applyAnimationOffsets(getCurrentAnimation());
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// Make sure we are playing the idle animation
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this.dance(true); // Force to avoid the old animation playing with the wrong offset at the start of the song.
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this.dance(true); // Force to avoid the old animation playing with the wrong offset at the start of the song.
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// Make sure we are playing the idle animation
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// Make sure we are playing the idle animation
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// ...then update the hitbox so that this.width and this.height are correct.
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// ...then update the hitbox so that this.width and this.height are correct.
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