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Fixed several bugs with Play State (mostly restarting the song)

This commit is contained in:
EliteMasterEric 2023-08-02 18:08:49 -04:00
parent b96c0e6256
commit 4468e2a5a5
2 changed files with 11 additions and 0 deletions

View file

@ -820,6 +820,16 @@ class PlayState extends MusicBeatSubState
FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation()); FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation());
} }
if (currentStage.getBoyfriend() != null)
{
FlxG.watch.addQuick('bfCameraFocus', currentStage.getBoyfriend().cameraFocusPoint);
}
if (currentStage.getDad() != null)
{
FlxG.watch.addQuick('dadCameraFocus', currentStage.getDad().cameraFocusPoint);
}
// TODO: Add a song event for Handle GF dance speed. // TODO: Add a song event for Handle GF dance speed.
// Handle player death. // Handle player death.

View file

@ -235,6 +235,7 @@ class BaseCharacter extends Bopper
// Then reapply animOffsets... // Then reapply animOffsets...
// applyAnimationOffsets(getCurrentAnimation()); // applyAnimationOffsets(getCurrentAnimation());
// Make sure we are playing the idle animation
this.dance(true); // Force to avoid the old animation playing with the wrong offset at the start of the song. this.dance(true); // Force to avoid the old animation playing with the wrong offset at the start of the song.
// Make sure we are playing the idle animation // Make sure we are playing the idle animation
// ...then update the hitbox so that this.width and this.height are correct. // ...then update the hitbox so that this.width and this.height are correct.