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@ -36,6 +36,7 @@ class ChartingState extends MusicBeatState
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var _file:FileReference;
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var UI_box:FlxUITabMenu;
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var sidePreview:FlxSprite;
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/**
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* Array of notes showing when each section STARTS in STEPS
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@ -413,9 +414,14 @@ class ChartingState extends MusicBeatState
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// musSpec.visType = FREQUENCIES;
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add(musSpec);
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sidePreview = new FlxSprite(0, 0).makeGraphic(40, FlxG.height, FlxColor.GRAY);
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sidePreview.scrollFactor.set();
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add(sidePreview);
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// trace(audioBuf.data.length);
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playheadTest = new FlxSprite(0, 0).makeGraphic(30, 2, FlxColor.RED);
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playheadTest.scrollFactor.set();
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playheadTest.alpha = 0.5;
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add(playheadTest);
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// WONT WORK FOR TUTORIAL OR TEST SONG!!! REDO LATER
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@ -550,11 +556,19 @@ class ChartingState extends MusicBeatState
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else
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return SongLoad.getSong()[curSection].lengthInSteps;
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}*/
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function sectionStartTime():Float
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/**
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* Gets the start time of section, defaults to the curSection
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* @param section
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* @return position of the song in... either seconds or milliseconds.... woops
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*/
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function sectionStartTime(?funnySection:Int):Float
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{
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if (funnySection == null)
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funnySection = curSection;
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var daBPM:Float = _song.bpm;
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var daPos:Float = 0;
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for (i in 0...curSection)
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for (i in 0...funnySection)
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{
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if (SongLoad.getSong()[i].changeBPM)
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{
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@ -1128,6 +1142,46 @@ class ChartingState extends MusicBeatState
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curRenderedSustains.remove(curRenderedSustains.members[0], true);
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}
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// generates the cool sidebar shit
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if (sidePreview != null)
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{
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sidePreview.drawRect(0, 0, 40, FlxG.height, 0xFF444444);
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/*
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var sectionsNeeded:Int = Std.int(FlxG.sound.music.length / (sectionCalc(_song.bpm) * 4));
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while (sectionsNeeded > 0)
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{
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sidePreview.drawRect(0, sectionsNeeded * (FlxG.height / sectionsNeeded), 40, FlxG.height / sectionsNeeded,
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(sectionsNeeded % 2 == 0 ? 0xFF000000 : 0xFFFFFFFF));
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sectionsNeeded--;
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}
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*/
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for (secIndex => sideSection in SongLoad.getSong())
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{
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for (notes in sideSection.sectionNotes)
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{
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var col:Int = switch (notes.noteData % 4)
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{
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case 0:
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0xFFFF22AA;
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case 1:
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0xFF00EEFF;
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case 2:
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0xFF00CC00;
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case 3:
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0xFFCC1111;
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default:
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0xFFFF0000;
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}
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sidePreview.drawRect(5 * notes.noteData, FlxMath.remapToRange(notes.strumTime, 0, FlxG.sound.music.length, 0, FlxG.height), 5, 1, col);
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}
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}
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}
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var sectionInfo:Array<NoteData> = SongLoad.getSong()[curSection].sectionNotes;
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if (SongLoad.getSong()[curSection].changeBPM && SongLoad.getSong()[curSection].bpm > 0)
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