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new music

This commit is contained in:
FabsTheFabs 2024-06-20 02:40:50 +01:00 committed by Cameron Taylor
parent 8dfd36d227
commit 3fa9b2a635

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@ -79,14 +79,23 @@ class CharSelectSubState extends MusicBeatSubState
selectSound.volume = 0.7;
FlxG.sound.defaultSoundGroup.add(selectSound);
Conductor.instance.forceBPM(90);
FunkinSound.playMusic('charSelect',
// playing it here to preload it. not doing this makes a super awkward pause at the end of the intro
// TODO: probably make an intro thing for funkinSound itself that preloads the next audio?
FunkinSound.playMusic('stayFunky',
{
startingVolume: 0.0,
startingVolume: 0,
overrideExisting: true,
restartTrack: true
});
var introMusic:String = Paths.music('stayFunky/stayFunky-intro');
FunkinSound.load(introMusic, 1.0, false, true, true, () -> {
FunkinSound.playMusic('stayFunky',
{
startingVolume: 1,
overrideExisting: true,
restartTrack: true
});
});
var bg:FlxSprite = new FlxSprite(-153, -140);
bg.loadGraphic(Paths.image('charSelect/charSelectBG'));