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https://github.com/ninjamuffin99/Funkin.git
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cutscene character work in progress
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c99297cc14
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96
source/CutsceneAnimTestState.hx
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96
source/CutsceneAnimTestState.hx
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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class CutsceneAnimTestState extends FlxState
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{
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var animShit:Array<String> = [
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'GF STARTS TO TURN PART 1',
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'GF STARTS TO TURN PART 2',
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'PICO ARRIVES PART 1',
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'PICO ARRIVES PART 2',
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'PICO ARRIVES PART 2 POINT FIVE'
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];
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var coolPosition:FlxPoint = FlxPoint.get(0, 100);
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var cutsceneGroup:CutsceneCharacter;
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var curSelected:Int = 0;
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var debugTxt:FlxText;
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public function new()
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{
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super();
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var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
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gridBG.scrollFactor.set(0.5, 0.5);
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add(gridBG);
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debugTxt = new FlxText(1000, 20, 0, "", 24);
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debugTxt.color = FlxColor.BLUE;
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add(debugTxt);
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for (i in 0...animShit.length)
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{
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var dummyLoader:FlxSprite = new FlxSprite();
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dummyLoader.loadGraphic(Paths.image('cutsceneStuff/gfHoldup-' + i));
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add(dummyLoader);
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dummyLoader.alpha = 0.01;
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dummyLoader.y = FlxG.height - 20;
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}
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cutsceneGroup = new CutsceneCharacter(0, 100, 'gfHoldup');
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add(cutsceneGroup);
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// createCutscene(0);
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// createCutscene(1);
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// createCutscene(2);
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// createCutscene(3);
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// createCutscene(4);
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}
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override function update(elapsed:Float)
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{
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if (FlxG.keys.pressed.SHIFT)
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{
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if (FlxG.keys.justPressed.UP)
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curSelected -= 1;
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if (FlxG.keys.justPressed.DOWN)
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curSelected += 1;
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}
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else
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{
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var valueMulti:Float = 1;
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if (FlxG.keys.pressed.SPACE)
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valueMulti = 10;
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if (FlxG.keys.justPressed.UP)
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cutsceneGroup.members[curSelected].y -= valueMulti;
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if (FlxG.keys.justPressed.DOWN)
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cutsceneGroup.members[curSelected].y += valueMulti;
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if (FlxG.keys.justPressed.LEFT)
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cutsceneGroup.members[curSelected].x -= valueMulti;
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if (FlxG.keys.justPressed.RIGHT)
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cutsceneGroup.members[curSelected].x += valueMulti;
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}
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debugTxt.text = curSelected + " : " + cutsceneGroup.members[curSelected].getPosition();
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if (curSelected < 0)
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curSelected = animShit.length - 1;
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if (curSelected >= animShit.length)
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curSelected = 0;
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super.update(elapsed);
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}
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}
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65
source/CutsceneCharacter.hx
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65
source/CutsceneCharacter.hx
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package;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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using StringTools;
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class CutsceneCharacter extends FlxTypedGroup<FlxSprite>
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{
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public var coolPos:FlxPoint = FlxPoint.get();
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public var animShit:Map<String, FlxPoint> = new Map();
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private var imageShit:String;
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public function new(x:Float, y:Float, imageShit:String)
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{
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super();
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coolPos.set(x, y);
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this.imageShit = imageShit;
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parseOffsets();
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createCutscene(0);
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}
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// shitshow, oh well
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var arrayLMFAOOOO:Array<String> = [];
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function parseOffsets()
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{
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var splitShit:Array<String> = CoolUtil.coolTextFile(Paths.file('images/cutsceneStuff/' + imageShit + "CutsceneOffsets.txt"));
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for (i in splitShit)
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{
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var xAndY:FlxPoint = FlxPoint.get();
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var dumbSplit:Array<String> = i.split('---')[1].trim().split(' ');
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xAndY.set(Std.parseFloat(dumbSplit[0]), Std.parseFloat(dumbSplit[1]));
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animShit.set(i.split('---')[0].trim(), xAndY);
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arrayLMFAOOOO.push(i.split('---')[0].trim());
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}
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trace(animShit);
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}
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public function createCutscene(daNum:Int = 0)
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{
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var cutScene:FlxSprite = new FlxSprite(coolPos.x + animShit.get(arrayLMFAOOOO[daNum]).x, coolPos.y + animShit.get(arrayLMFAOOOO[daNum]).y);
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cutScene.frames = Paths.getSparrowAtlas('cutsceneStuff/' + imageShit + "-" + daNum);
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cutScene.animation.addByPrefix('weed', arrayLMFAOOOO[daNum], 24, false);
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cutScene.animation.play('weed');
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cutScene.animation.finishCallback = function(anim:String)
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{
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cutScene.kill();
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cutScene.destroy();
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if (daNum + 1 < arrayLMFAOOOO.length)
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createCutscene(daNum + 1);
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};
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add(cutScene);
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}
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}
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@ -44,13 +44,9 @@ class TitleState extends MusicBeatState
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var ngSpr:FlxSprite;
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var ngSpr:FlxSprite;
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var curWacky:Array<String> = [];
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var curWacky:Array<String> = [];
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var wackyImage:FlxSprite;
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var wackyImage:FlxSprite;
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var lastBeat:Int = 0;
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var lastBeat:Int = 0;
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var swagShader:ColorSwap;
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var swagShader:ColorSwap;
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var thingie:FlxSprite;
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var thingie:FlxSprite;
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override public function create():Void
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override public function create():Void
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polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
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polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
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// FlxG.bitmap.clearCache();
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// FlxG.bitmap.clearCache();
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#end
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#end
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/*
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/*
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FlxG.stage.window.onDropFile.add(function(path:String)
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FlxG.stage.window.onDropFile.add(function(path:String)
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logoBl.antialiasing = true;
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logoBl.antialiasing = true;
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.play('bump');
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logoBl.animation.play('bump');
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logoBl.updateHitbox();
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logoBl.updateHitbox();
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logoBl.shader = swagShader.shader;
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logoBl.shader = swagShader.shader;
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@ -271,6 +269,9 @@ class TitleState extends MusicBeatState
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override function update(elapsed:Float)
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override function update(elapsed:Float)
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{
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{
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if (FlxG.keys.justPressed.EIGHT)
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FlxG.switchState(new CutsceneAnimTestState());
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/*
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/*
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if (FlxG.keys.justPressed.R)
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if (FlxG.keys.justPressed.R)
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{
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{
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