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More conductor rework changes
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3c558ce192
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@ -972,10 +972,10 @@ class PlayState extends MusicBeatState
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oldNote = newNote;
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oldNote = newNote;
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// Generate X sustain notes.
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// Generate X sustain notes.
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var sustainSections = Math.round(songNote.length / Conductor.stepCrochet);
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var sustainSections = Math.round(songNote.length / Conductor.stepLengthMs);
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for (noteIndex in 0...sustainSections)
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for (noteIndex in 0...sustainSections)
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{
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{
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var noteTimeOffset:Float = Conductor.stepCrochet + (Conductor.stepCrochet * noteIndex);
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var noteTimeOffset:Float = Conductor.stepLengthMs + (Conductor.stepLengthMs * noteIndex);
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var sustainNote:Note = new Note(songNote.time + noteTimeOffset, songNote.data, oldNote, true, strumlineStyle);
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var sustainNote:Note = new Note(songNote.time + noteTimeOffset, songNote.data, oldNote, true, strumlineStyle);
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sustainNote.mustPress = mustHitNote;
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sustainNote.mustPress = mustHitNote;
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sustainNote.data.noteKind = songNote.kind;
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sustainNote.data.noteKind = songNote.kind;
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@ -2216,7 +2216,7 @@ class PlayState extends MusicBeatState
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var frameShit:Float = (1 / 24) * 2; // equals 2 frames in the animation
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var frameShit:Float = (1 / 24) * 2; // equals 2 frames in the animation
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new FlxTimer().start(((Conductor.crochet / 1000) * 1.25) - frameShit, function(tmr) {
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new FlxTimer().start(((Conductor.beatLengthMs / 1000) * 1.25) - frameShit, function(tmr) {
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animShit.forceFinish();
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animShit.forceFinish();
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});
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});
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}
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}
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