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pico fixes teehee

This commit is contained in:
Cameron Taylor 2022-05-02 23:00:00 -04:00
parent 79ce2237fc
commit 3a327f5c5d
2 changed files with 16 additions and 2 deletions

View file

@ -141,6 +141,7 @@ class BaseCharacter extends Bopper
this.characterName = _data.name;
this.singTimeCrochet = _data.singTime;
this.globalOffsets = _data.offsets;
this.flipX = _data.flipX;
}
shouldBop = false;

View file

@ -6,13 +6,13 @@ import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.character.BaseCharacter;
import funkin.play.character.MultiSparrowCharacter;
import funkin.play.character.PackerCharacter;
import funkin.play.character.SparrowCharacter;
import funkin.play.character.ScriptedCharacter.ScriptedBaseCharacter;
import funkin.play.character.ScriptedCharacter.ScriptedMultiSparrowCharacter;
import funkin.play.character.ScriptedCharacter.ScriptedPackerCharacter;
import funkin.play.character.ScriptedCharacter.ScriptedSparrowCharacter;
import funkin.util.assets.DataAssets;
import funkin.play.character.SparrowCharacter;
import funkin.util.VersionUtil;
import funkin.util.assets.DataAssets;
import haxe.Json;
import openfl.utils.Assets;
@ -412,6 +412,11 @@ class CharacterDataParser
input.animations = [];
}
if (input.flipX == null)
{
input.flipX = DEFAULT_FLIPX;
}
if (input.animations.length == 0 && input.startingAnimation != null)
{
return null;
@ -555,6 +560,14 @@ typedef CharacterData =
* @default idle
*/
var startingAnimation:Null<String>;
/**
* Whether or not the whole ass sprite is flipped by default.
* Useful for characters that could also be played (Pico)
*
* @default false
*/
var flipX:Null<Bool>;
};
typedef HealthIconData =