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hard mode lol
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@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
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- Difficulty on storymode and in freeplay scores
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- Hard mode difficulty on campaign levels have been fixed
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## [0.2.1.1] - 2020-11-06
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### Fixed
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- Week 2 not unlocking properly
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@ -39,8 +39,10 @@
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<assets path="assets/images"/>
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<assets path="assets/data"/>
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<assets path="assets/music" include="*.mp3" if="web" />
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<assets path="assets/music" include="*.ogg" unless="web" />
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<!-- <library name="noPreload" preload='false'/> -->
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<library name="noPreload"/>
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<assets path="assets/music" include="*.mp3" if="web" library='noPreload'/>
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<assets path="assets/music" include="*.ogg" unless="web" library='noPreload'/>
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<assets path="assets/sounds" include="*.mp3" if="web" />
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<assets path="assets/sounds" include="*.ogg" unless="web" />
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@ -8,7 +8,6 @@ import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxMath;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import htmlparser.HtmlDocument;
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import lime.utils.Assets;
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class FreeplayState extends MusicBeatState
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@ -849,7 +849,10 @@ class PlayState extends MusicBeatState
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difficulty = '-easy';
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if (storyDifficulty == 2)
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difficulty == '-hard';
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difficulty = '-hard';
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trace('LOADING NEXT SONG');
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trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
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FlxG.switchState(new PlayState());
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@ -13,6 +13,8 @@ import flixel.group.FlxGroup;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.system.FlxSound;
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import flixel.system.ui.FlxSoundTray;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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@ -104,6 +106,10 @@ class TitleState extends MusicBeatState
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transIn = FlxTransitionableState.defaultTransIn;
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transOut = FlxTransitionableState.defaultTransOut;
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// var music:FlxSound = new FlxSound();
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// music.loadStream('assets/music/freakyMenu' + TitleState.soundExt);
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// FlxG.sound.list.add(music);
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// music.play();
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt, 0);
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FlxG.sound.music.fadeIn(4, 0, 0.7);
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