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oops more bullshit

This commit is contained in:
Cameron Taylor 2021-03-13 13:37:59 -05:00
parent f346cf096b
commit 388a3f8aab
3 changed files with 9 additions and 0 deletions

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@ -20,7 +20,12 @@ class Main extends Sprite
var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
var initialState:Class<FlxState> = TitleState; // The FlxState the game starts with.
var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
#if web
var framerate:Int = 60; // How many frames per second the game should run at.
#else
var framerate:Int = 144; // How many frames per second the game should run at.
#end
var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets

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@ -15,6 +15,8 @@ class OptionsSubState extends MusicBeatSubstate
var grpOptionsTexts:FlxTypedGroup<FlxText>;
// public static var isDownscroll:Bool = false;
public function new()
{
super();

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@ -40,6 +40,8 @@ class TitleState extends MusicBeatState
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
#end
FlxG.sound.muteKeys = [ZERO];
PlayerSettings.init();
curWacky = FlxG.random.getObject(getIntroTextShit());