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oops more bullshit
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@ -20,7 +20,12 @@ class Main extends Sprite
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var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
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var initialState:Class<FlxState> = TitleState; // The FlxState the game starts with.
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var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
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#if web
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var framerate:Int = 60; // How many frames per second the game should run at.
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#else
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var framerate:Int = 144; // How many frames per second the game should run at.
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#end
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var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
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var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
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@ -15,6 +15,8 @@ class OptionsSubState extends MusicBeatSubstate
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var grpOptionsTexts:FlxTypedGroup<FlxText>;
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// public static var isDownscroll:Bool = false;
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public function new()
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{
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super();
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@ -40,6 +40,8 @@ class TitleState extends MusicBeatState
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polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
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#end
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FlxG.sound.muteKeys = [ZERO];
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PlayerSettings.init();
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curWacky = FlxG.random.getObject(getIntroTextShit());
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