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Chart Editor: Several bug fixes (#139)
* Fix a crash bug caused by unhandled null value. * Fix bug where note preview wouldn't update on song load * Fix note preview not updating when loading inst, fixed BF health icon positioning
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@ -833,6 +833,9 @@ class ChartEditorDialogHandler
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songChartDataVariation = SongValidator.validateSongChartData(songChartDataVariation, 'import');
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songChartData.set(variation, songChartDataVariation);
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state.notePreviewDirty = true;
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state.notePreviewViewportBoundsDirty = true;
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state.noteDisplayDirty = true;
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// Tell the user the load was successful.
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NotificationManager.instance.addNotification(
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@ -858,6 +861,9 @@ class ChartEditorDialogHandler
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songChartDataVariation = SongValidator.validateSongChartData(songChartDataVariation, 'import');
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songChartData.set(variation, songChartDataVariation);
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state.notePreviewDirty = true;
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state.notePreviewViewportBoundsDirty = true;
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state.noteDisplayDirty = true;
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// Tell the user the load was successful.
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NotificationManager.instance.addNotification(
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@ -132,6 +132,8 @@ class ChartEditorNoteSprite extends FlxSprite
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public function updateNotePosition(?origin:FlxObject)
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{
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if (this.noteData == null) return;
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var cursorColumn:Int = this.noteData.data;
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if (cursorColumn < 0) cursorColumn = 0;
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@ -569,7 +569,6 @@ class ChartEditorState extends HaxeUIState
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/**
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* Whether the note preview graphic needs to be FULLY rebuilt.
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* The Bitmap can be modified by individual commands without using this.
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*/
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var notePreviewDirty:Bool = true;
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@ -1317,7 +1316,7 @@ class ChartEditorState extends HaxeUIState
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healthIconBF = new HealthIcon(currentSongCharacterPlayer);
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healthIconBF.autoUpdate = false;
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healthIconBF.size.set(0.5, 0.5);
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healthIconBF.x = gridTiledSprite.x + GRID_SIZE * (STRUMLINE_SIZE * 2 + 1) + 15;
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healthIconBF.x = gridTiledSprite.x + gridTiledSprite.width + 15;
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healthIconBF.y = gridTiledSprite.y + 5;
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healthIconBF.flipX = true;
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add(healthIconBF);
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@ -1797,7 +1796,7 @@ class ChartEditorState extends HaxeUIState
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if (healthIconBF != null)
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{
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// Base X position to the right of the grid.
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var baseHealthIconXPos:Float = gridTiledSprite?.x ?? 0.0 + GRID_SIZE * (STRUMLINE_SIZE * 2 + 1) + 15;
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var baseHealthIconXPos:Float = (gridTiledSprite == null) ? (0) : (gridTiledSprite.x + gridTiledSprite.width + 15);
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// Will be 0 when not bopping. When bopping, will increase to push the icon left.
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var healthIconOffset:Float = healthIconBF.width - (HealthIcon.HEALTH_ICON_SIZE * 0.5);
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healthIconBF.x = baseHealthIconXPos - healthIconOffset;
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@ -2718,12 +2717,12 @@ class ChartEditorState extends HaxeUIState
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trace('Creating new Note... (${renderedNotes.members.length})');
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noteSprite.parentState = this;
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// Setting note data resets position relative to the grid so we fix that.
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noteSprite.updateNotePosition(renderedNotes);
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// The note sprite handles animation playback and positioning.
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noteSprite.noteData = noteData;
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// Setting note data resets position relative to the grid so we fix that.
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noteSprite.updateNotePosition(renderedNotes);
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// Add hold notes that are now visible (and not already displayed).
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if (noteSprite.noteData != null && noteSprite.noteData.length > 0 && displayedHoldNoteData.indexOf(noteSprite.noteData) == -1)
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{
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@ -3869,6 +3868,9 @@ class ChartEditorState extends HaxeUIState
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scrollPositionInPixels = 0;
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playheadPositionInPixels = 0;
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notePreviewDirty = true;
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notePreviewViewportBoundsDirty = true;
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noteDisplayDirty = true;
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moveSongToScrollPosition();
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}
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