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Fakeout death now uses HScript
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parent
2d16aab488
commit
374f03dae3
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@ -1,6 +1,5 @@
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package funkin.play;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxG;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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@ -100,29 +99,6 @@ class GameOverSubstate extends MusicBeatSubstate
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add(boyfriend);
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boyfriend.resetCharacter();
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if (boyfriend.characterId == "bf" && animationSuffix == "" && FlxG.random.bool((1 / 4000) * 100))
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{
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FlxG.sound.play(Paths.sound("fakeout_death"));
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var bfFake:FlxAtlasSprite = new FlxAtlasSprite(boyfriend.x - 440, boyfriend.y - 240, Paths.animateAtlas("characters/bfFakeOut", "shared"),);
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add(bfFake);
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bfFake.playAnimation("");
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bfFake.anim.onComplete = () -> {
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bfFake.visible = false;
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boyfriend.visible = true;
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boyfriend.playAnimation('firstDeath', true, true);
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// Play the "blue balled" sound. May play a variant if one has been assigned.
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playBlueBalledSFX();
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};
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boyfriend.visible = false;
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}
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else
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{
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boyfriend.playAnimation('firstDeath', true, true);
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// Play the "blue balled" sound. May play a variant if one has been assigned.
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playBlueBalledSFX();
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}
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// Assign a camera follow point to the boyfriend's position.
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cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
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cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
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@ -144,10 +120,28 @@ class GameOverSubstate extends MusicBeatSubstate
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Conductor.songPosition = 0;
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}
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var hasStartedAnimation:Bool = false;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (!hasStartedAnimation)
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{
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hasStartedAnimation = true;
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if (boyfriend.hasAnimation('fakeoutDeath') && (FlxG.random.bool((1 / 4000) * 100) || true))
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{
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boyfriend.playAnimation('fakeoutDeath', true, true);
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}
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else
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{
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boyfriend.playAnimation('firstDeath', true, true);
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// Play the "blue balled" sound. May play a variant if one has been assigned.
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playBlueBalledSFX();
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}
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}
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//
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// Handle user inputs.
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//
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@ -279,7 +273,7 @@ class GameOverSubstate extends MusicBeatSubstate
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* Play the sound effect that occurs when
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* boyfriend's testicles get utterly annihilated.
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*/
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function playBlueBalledSFX()
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public static function playBlueBalledSFX()
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{
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FlxG.sound.play(Paths.sound('fnf_loss_sfx' + blueBallSuffix));
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}
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