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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-27 01:03:35 +00:00
cool pause music
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3451d1ce5b
commit
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@ -34,7 +34,8 @@ class MusicBeatState extends FlxUIState
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everyStep();
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updateCurStep();
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curBeat = Math.floor(curStep / 4);
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// Needs to be ROUNED, rather than ceil or floor
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curBeat = Math.round(curStep / 4);
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super.update(elapsed);
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}
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@ -68,7 +69,7 @@ class MusicBeatState extends FlxUIState
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if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
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{
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lastStep = Conductor.songPosition;
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totalSteps = Math.round(lastStep / Conductor.stepCrochet);
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totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
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}
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if (totalSteps % 4 == 0)
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@ -6,6 +6,7 @@ import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.keyboard.FlxKey;
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import flixel.system.FlxSound;
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import flixel.util.FlxColor;
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class PauseSubState extends MusicBeatSubstate
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@ -15,9 +16,18 @@ class PauseSubState extends MusicBeatSubstate
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var menuItems:Array<String> = ['Resume', 'Restart Song', 'Exit to menu'];
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var curSelected:Int = 0;
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var pauseMusic:FlxSound;
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public function new(x:Float, y:Float)
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{
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super();
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pauseMusic = new FlxSound().loadEmbedded('assets/music/breakfast' + TitleState.soundExt, true, true);
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pauseMusic.volume = 0;
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pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
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FlxG.sound.list.add(pauseMusic);
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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bg.alpha = 0.6;
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bg.scrollFactor.set();
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@ -41,6 +51,9 @@ class PauseSubState extends MusicBeatSubstate
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override function update(elapsed:Float)
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{
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if (pauseMusic.volume < 0.5)
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pauseMusic.volume += 0.01 * elapsed;
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super.update(elapsed);
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var upP = controls.UP_P;
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@ -78,6 +91,13 @@ class PauseSubState extends MusicBeatSubstate
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}
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}
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override function destroy()
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{
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pauseMusic.destroy();
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super.destroy();
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}
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function changeSelection(change:Int = 0):Void
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{
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curSelected += change;
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@ -588,6 +588,7 @@ class PlayState extends MusicBeatState
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private var paused:Bool = false;
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var startedCountdown:Bool = false;
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var canPause:Bool = true;
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override public function update(elapsed:Float)
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{
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@ -595,7 +596,7 @@ class PlayState extends MusicBeatState
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scoreTxt.text = "Score:" + songScore;
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if (FlxG.keys.justPressed.ENTER && startedCountdown)
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if (FlxG.keys.justPressed.ENTER && startedCountdown && canPause)
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{
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persistentUpdate = false;
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persistentDraw = true;
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@ -830,6 +831,8 @@ class PlayState extends MusicBeatState
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function endSong():Void
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{
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canPause = false;
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Highscore.saveScore(SONG.song, songScore, storyDifficulty);
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if (isStoryMode)
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