mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-11-28 23:35:54 +00:00
Fix scaleY not parsing
This commit is contained in:
parent
6961e6cc63
commit
35af057f88
|
|
@ -110,8 +110,6 @@ class CharSelectSubState extends MusicBeatSubState
|
||||||
var playerData = player.getCharSelectData();
|
var playerData = player.getCharSelectData();
|
||||||
if (playerData == null) continue;
|
if (playerData == null) continue;
|
||||||
|
|
||||||
trace(player.isUnlocked());
|
|
||||||
|
|
||||||
var targetPosition:Int = playerData.position ?? 0;
|
var targetPosition:Int = playerData.position ?? 0;
|
||||||
while (availableChars.exists(targetPosition))
|
while (availableChars.exists(targetPosition))
|
||||||
{
|
{
|
||||||
|
|
@ -487,7 +485,10 @@ class CharSelectSubState extends MusicBeatSubState
|
||||||
|
|
||||||
if (nonLocks.length == 0)
|
if (nonLocks.length == 0)
|
||||||
{
|
{
|
||||||
playerChillOut.onAnimationComplete.addOnce((_) -> playerChillOut.switchChar(char));
|
playerChillOut.onAnimationComplete.addOnce((_) -> {
|
||||||
|
playerChillOut.visible = false;
|
||||||
|
playerChillOut.switchChar(char);
|
||||||
|
});
|
||||||
@:bypassAccessor curChar = char;
|
@:bypassAccessor curChar = char;
|
||||||
Save.instance.addCharacterSeen(char);
|
Save.instance.addCharacterSeen(char);
|
||||||
FunkinSound.playMusic('stayFunky',
|
FunkinSound.playMusic('stayFunky',
|
||||||
|
|
@ -796,8 +797,6 @@ class CharSelectSubState extends MusicBeatSubState
|
||||||
var refFrame = bopInfo.frames[bopInfo.frames.length - 1];
|
var refFrame = bopInfo.frames[bopInfo.frames.length - 1];
|
||||||
var curFrame = bopInfo.frames[bopFr];
|
var curFrame = bopInfo.frames[bopFr];
|
||||||
|
|
||||||
var xDiff:Float = curFrame.x - refFrame.x;
|
|
||||||
var yDiff:Float = curFrame.y - refFrame.y;
|
|
||||||
var scaleXDiff:Float = curFrame.scaleX - refFrame.scaleX;
|
var scaleXDiff:Float = curFrame.scaleX - refFrame.scaleX;
|
||||||
var scaleYDiff:Float = curFrame.scaleY - refFrame.scaleY;
|
var scaleYDiff:Float = curFrame.scaleY - refFrame.scaleY;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -31,7 +31,7 @@ class FramesJSFLParser
|
||||||
var scaleY:Float = 1;
|
var scaleY:Float = 1;
|
||||||
|
|
||||||
if (frameInfo[3] != null) scaleX = Std.parseFloat(frameInfo[4]);
|
if (frameInfo[3] != null) scaleX = Std.parseFloat(frameInfo[4]);
|
||||||
if (frameInfo[4] != null) scaleX = Std.parseFloat(frameInfo[4]);
|
if (frameInfo[4] != null) scaleY = Std.parseFloat(frameInfo[4]);
|
||||||
|
|
||||||
var shit:FramesJSFLFrame =
|
var shit:FramesJSFLFrame =
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue