mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-04 13:54:22 +00:00
Finished song data loader
This commit is contained in:
parent
848874eaac
commit
3597b09a46
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@ -139,17 +139,17 @@ class LatencyState extends MusicBeatSubstate
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super.create();
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}
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override function stepHit()
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override function stepHit():Bool
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{
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if (curStep % 4 == 2)
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{
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blocks.members[((curBeat % 8) + 1) % 8].alpha = 0.5;
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}
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super.stepHit();
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return super.stepHit();
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}
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override function beatHit()
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override function beatHit():Bool
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{
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if (curBeat % 8 == 0)
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blocks.forEach(blok ->
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@ -160,7 +160,7 @@ class LatencyState extends MusicBeatSubstate
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blocks.members[curBeat % 8].alpha = 1;
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// block.visible = !block.visible;
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super.beatHit();
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return super.beatHit();
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}
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override function update(elapsed:Float)
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@ -335,11 +335,7 @@ class BaseCharacter extends Bopper
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var shouldStopSinging:Bool = (this.characterType == BF) ? !isHoldingNote() : true;
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FlxG.watch.addQuick('singTimeMs-${characterId}', singTimeMs);
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<<<<<<< HEAD
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if (holdTimer > singTimeMs && shouldStopSinging) // && !getCurrentAnimation().endsWith("miss")
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=======
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if (holdTimer > singTimeMs && shouldStopSinging)
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>>>>>>> origin/note-redux
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{
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// trace('holdTimer reached ${holdTimer}sec (> ${singTimeMs}), stopping sing animation');
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holdTimer = 0;
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@ -1,7 +1,10 @@
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package funkin.play.song;
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import funkin.play.song.SongData.SongDataParser;
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import funkin.play.song.SongData.SongEventData;
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import funkin.play.song.SongData.SongMetadata;
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import funkin.play.song.SongData.SongNoteData;
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import funkin.play.song.SongData.SongPlayableChar;
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import funkin.play.song.SongData.SongTimeChange;
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import funkin.play.song.SongData.SongTimeFormat;
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@ -20,12 +23,14 @@ class Song // implements IPlayStateScriptedClass
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final _metadata:Array<SongMetadata>;
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final variations:Array<String>;
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final difficulties:Map<String, SongDifficulty>;
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public function new(id:String)
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{
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this.songId = id;
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variations = [];
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difficulties = new Map<String, SongDifficulty>();
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_metadata = SongDataParser.parseSongMetadata(songId);
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@ -35,6 +40,9 @@ class Song // implements IPlayStateScriptedClass
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}
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populateFromMetadata();
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// TODO: Disable later.
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cacheCharts();
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}
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function populateFromMetadata()
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@ -46,6 +54,8 @@ class Song // implements IPlayStateScriptedClass
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{
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var difficulty = new SongDifficulty(diffId, metadata.variation);
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variations.push(metadata.variation);
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difficulty.songName = metadata.songName;
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difficulty.songArtist = metadata.artist;
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difficulty.timeFormat = metadata.timeFormat;
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@ -54,28 +64,48 @@ class Song // implements IPlayStateScriptedClass
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difficulty.loop = metadata.loop;
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difficulty.generatedBy = metadata.generatedBy;
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difficulty.stage = metadata.playData.stage;
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// difficulty.noteSkin = metadata.playData.noteSkin;
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difficulty.chars = new Map<String, SongPlayableChar>();
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for (charId in metadata.playData.playableChars.keys())
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{
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var char = metadata.playData.playableChars.get(charId);
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difficulty.chars.set(charId, char);
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}
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difficulties.set(diffId, difficulty);
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}
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}
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}
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/**
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* Parse and cache the chart for a specific difficulty.
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*/
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public function cacheChart(diffId:String)
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{
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getDifficulty(diffId).cacheChart();
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}
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/**
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* Parse and cache the chart for all difficulties of this song.
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*/
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public function cacheCharts()
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{
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for (difficulty in difficulties)
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trace('Caching ${variations.length} chart files for song $songId');
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for (variation in variations)
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{
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difficulty.cacheChart();
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var chartData = SongDataParser.parseSongChartData(songId, variation);
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for (diffId in chartData.notes.keys())
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{
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trace(' Difficulty $diffId');
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var difficulty = difficulties.get(diffId);
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if (difficulty == null)
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{
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trace('Could not find difficulty $diffId for song $songId');
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continue;
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}
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difficulty.notes = chartData.notes.get(diffId);
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difficulty.scrollSpeed = chartData.scrollSpeed.get(diffId);
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difficulty.events = chartData.events;
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}
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}
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trace('Done caching charts.');
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}
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/**
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@ -124,9 +154,13 @@ class SongDifficulty
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public var timeChanges:Array<SongTimeChange> = [];
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public var scrollSpeed(default, null):Float = SongValidator.DEFAULT_SCROLLSPEED;
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public var stage:String = SongValidator.DEFAULT_STAGE;
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public var chars:Map<String, SongPlayableChar> = null;
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// public var notes(default, null):Array<;
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public var scrollSpeed:Float = SongValidator.DEFAULT_SCROLLSPEED;
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public var notes:Array<SongNoteData>;
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public var events:Array<SongEventData>;
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public function new(diffId:String, variation:String)
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{
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@ -134,13 +168,8 @@ class SongDifficulty
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this.variation = variation;
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}
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public function cacheChart():Void
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{
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// TODO: Parse chart data
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}
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public function clearChart():Void
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{
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// notes = null;
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notes = null;
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}
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}
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@ -249,6 +249,231 @@ typedef RawSongPlayableChar =
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var i:String;
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}
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typedef RawSongNoteData =
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{
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/**
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* The timestamp of the note. The timestamp is in the format of the song's time format.
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*/
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var t:Float;
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/**
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* Data for the note. Represents the index on the strumline.
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* 0 = left, 1 = down, 2 = up, 3 = right
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* `floor(direction / strumlineSize)` specifies which strumline the note is on.
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* 0 = player, 1 = opponent, etc.
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*/
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var d:Int;
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/**
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* Length of the note, if applicable.
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* Defaults to 0 for single notes.
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*/
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var l:Float;
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/**
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* The kind of the note.
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* This can allow the note to include information used for custom behavior.
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* Defaults to blank or `"normal"`.
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*/
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var k:String;
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}
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abstract SongNoteData(RawSongNoteData)
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{
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public function new(time:Float, data:Int, length:Float = 0, kind:String = "")
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{
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this = {
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t: time,
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d: data,
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l: length,
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k: kind
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};
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}
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public var time(get, set):Float;
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public function get_time():Float
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{
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return this.t;
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}
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public function set_time(value:Float):Float
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{
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return this.t = value;
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}
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/**
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* The raw data for the note.
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*/
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public var data(get, set):Int;
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public function get_data():Int
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{
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return this.d;
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}
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public function set_data(value:Int):Int
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{
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return this.d = value;
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}
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/**
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* The direction of the note, if applicable.
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* Strips the strumline index from the data.
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*
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* 0 = left, 1 = down, 2 = up, 3 = right
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*/
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public inline function getDirection(strumlineSize:Int = 4):Int
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{
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return this.d % strumlineSize;
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}
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/**
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* The strumline index of the note, if applicable.
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* Strips the direction from the data.
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*
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* 0 = player, 1 = opponent, etc.
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*/
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public inline function getStrumlineIndex(strumlineSize:Int = 4):Int
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{
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return Math.floor(this.d / strumlineSize);
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}
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public var length(get, set):Float;
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public function get_length():Float
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{
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return this.l;
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}
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public function set_length(value:Float):Float
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{
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return this.l = value;
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}
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public var kind(get, set):String;
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public function get_kind():String
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{
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if (this.k == null || this.k == '')
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return 'normal';
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return this.k;
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}
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public function set_kind(value:String):String
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{
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if (value == 'normal' || value == '')
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value = null;
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return this.k = value;
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}
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}
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typedef RawSongEventData =
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{
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/**
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* The timestamp of the event. The timestamp is in the format of the song's time format.
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*/
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var t:Float;
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/**
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* The kind of the event.
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* Examples include "FocusCamera" and "PlayAnimation"
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* Custom events can be added by scripts with the `ScriptedSongEvent` class.
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*/
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var e:String;
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/**
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* The data for the event.
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* This can allow the event to include information used for custom behavior.
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* Data type depends on the event kind. It can be anything that's JSON serializable.
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*/
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var v:Dynamic;
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}
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abstract SongEventData(RawSongEventData)
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{
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public function new(time:Float, event:String, value:Dynamic = null)
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{
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this = {
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t: time,
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e: event,
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v: value
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};
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}
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public var time(get, set):Float;
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public function get_time():Float
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{
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return this.t;
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}
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public function set_time(value:Float):Float
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{
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return this.t = value;
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}
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public var event(get, set):String;
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public function get_event():String
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{
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return this.e;
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}
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public function set_event(value:String):String
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{
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return this.e = value;
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}
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public var value(get, set):Dynamic;
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public function get_value():Dynamic
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{
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return this.v;
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}
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public function set_value(value:Dynamic):Dynamic
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{
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return this.v = value;
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}
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public inline function getBool():Bool
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{
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return cast this.v;
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}
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public inline function getInt():Int
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{
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return cast this.v;
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}
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public inline function getFloat():Float
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{
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return cast this.v;
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}
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public inline function getString():String
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{
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return cast this.v;
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}
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public inline function getArray():Array<Dynamic>
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{
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return cast this.v;
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}
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public inline function getMap():DynamicAccess<Dynamic>
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{
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return cast this.v;
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}
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public inline function getBoolArray():Array<Bool>
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{
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return cast this.v;
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}
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}
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abstract SongPlayableChar(RawSongPlayableChar)
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{
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public function new(girlfriend:String, opponent:String, inst:String = "")
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@ -299,6 +524,12 @@ abstract SongPlayableChar(RawSongPlayableChar)
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typedef SongChartData =
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{
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var version:Version;
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var scrollSpeed:DynamicAccess<Float>;
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var events:Array<SongEventData>;
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var notes:DynamicAccess<Array<SongNoteData>>;
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var generatedBy:String;
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};
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typedef RawSongTimeChange =
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@ -54,9 +54,9 @@ class SongMigrator
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{
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trace('[SONGDATA] Song (${songId}) chart version (${jsonData.version}) is valid and up-to-date.');
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var songMetadata:SongMetadata = cast jsonData;
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var songChartData:SongChartData = cast jsonData;
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return songMetadata;
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return songChartData;
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}
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else
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{
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@ -18,6 +18,7 @@ class SongValidator
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public static final DEFAULT_DIVISIONS:Int = -1;
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public static final DEFAULT_LOOP:Bool = false;
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public static final DEFAULT_GENERATEDBY:String = "Unknown";
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public static final DEFAULT_STAGE:String = "mainStage";
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public static final DEFAULT_SCROLLSPEED:Float = 1.0;
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/**
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@ -1,18 +1,14 @@
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package funkin.ui.stageBuildShit;
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import flixel.FlxSprite;
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import flixel.input.mouse.FlxMouseEvent;
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import flixel.input.mouse.FlxMouseEventManager;
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import flixel.math.FlxPoint;
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import flixel.ui.FlxButton;
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import funkin.play.PlayState;
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import funkin.play.character.BaseCharacter;
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import funkin.play.stage.StageData.StageDataParser;
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import funkin.play.stage.StageData;
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import haxe.Json;
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import haxe.ui.ComponentBuilder;
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import haxe.ui.RuntimeComponentBuilder;
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import haxe.ui.Toolkit;
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import haxe.ui.components.Button;
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import haxe.ui.containers.HBox;
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import haxe.ui.containers.VBox;
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import haxe.ui.core.Component;
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import openfl.Assets;
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@ -46,7 +42,7 @@ class StageOffsetSubstate extends MusicBeatSubstate
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for (thing in PlayState.instance.currentStage)
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{
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FlxMouseEventManager.add(thing, spr ->
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FlxMouseEvent.add(thing, spr ->
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{
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char = cast thing;
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trace("JUST PRESSED!");
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@ -94,7 +90,7 @@ class StageOffsetSubstate extends MusicBeatSubstate
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{
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for (thing in PlayState.instance.currentStage)
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{
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FlxMouseEventManager.remove(thing);
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FlxMouseEvent.remove(thing);
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thing.alpha = 1;
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}
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