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dope sprite bounds

This commit is contained in:
MtH 2021-04-23 13:30:39 +02:00
parent fea40412ec
commit 356a9ad337

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@ -11,6 +11,8 @@ import flixel.util.FlxColor;
import openfl.Assets; import openfl.Assets;
import openfl.display.BitmapData; import openfl.display.BitmapData;
import openfl.display.MovieClip; import openfl.display.MovieClip;
import openfl.geom.Matrix;
import openfl.geom.Rectangle;
class CutsceneAnimTestState extends FlxState class CutsceneAnimTestState extends FlxState
{ {
@ -35,11 +37,12 @@ class CutsceneAnimTestState extends FlxState
add(debugTxt); add(debugTxt);
clip = Assets.getMovieClip("tanky:"); clip = Assets.getMovieClip("tanky:");
clip.x = FlxG.width/2; //clip.x = FlxG.width/2;
clip.y = FlxG.height/2; //clip.y = FlxG.height/2;
FlxG.stage.addChild(clip); FlxG.stage.addChild(clip);
funnySprite.x = FlxG.width/2; funnySprite.x = FlxG.width/2;
funnySprite.y = FlxG.height/2;
add(funnySprite); add(funnySprite);
} }
@ -48,8 +51,17 @@ class CutsceneAnimTestState extends FlxState
{ {
super.update(elapsed); super.update(elapsed);
var funnyBmp:BitmapData = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000); // jam sprite into top left corner
funnyBmp.draw(clip, clip.transform.matrix, true); var drawMatrix:Matrix = clip.transform.matrix;
var bounds:Rectangle = clip.getBounds(null);
drawMatrix.tx = -bounds.x;
drawMatrix.ty = -bounds.y;
// make bitmapdata only as big as it needs to be
var funnyBmp:BitmapData = new BitmapData(Math.ceil(bounds.width), Math.ceil(bounds.height), true, 0x00000000);
funnyBmp.draw(clip, drawMatrix, true);
funnySprite.loadGraphic(funnyBmp); funnySprite.loadGraphic(funnyBmp);
// jam sprite back into place lol
funnySprite.offset.x = -bounds.x;
funnySprite.offset.y = -bounds.y;
} }
} }