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dope sprite bounds
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parent
fea40412ec
commit
356a9ad337
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@ -11,6 +11,8 @@ import flixel.util.FlxColor;
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import openfl.Assets;
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import openfl.display.BitmapData;
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import openfl.display.MovieClip;
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import openfl.geom.Matrix;
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import openfl.geom.Rectangle;
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class CutsceneAnimTestState extends FlxState
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{
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@ -35,11 +37,12 @@ class CutsceneAnimTestState extends FlxState
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add(debugTxt);
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clip = Assets.getMovieClip("tanky:");
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clip.x = FlxG.width/2;
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clip.y = FlxG.height/2;
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//clip.x = FlxG.width/2;
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//clip.y = FlxG.height/2;
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FlxG.stage.addChild(clip);
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funnySprite.x = FlxG.width/2;
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funnySprite.y = FlxG.height/2;
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add(funnySprite);
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}
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@ -48,8 +51,17 @@ class CutsceneAnimTestState extends FlxState
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{
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super.update(elapsed);
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var funnyBmp:BitmapData = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
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funnyBmp.draw(clip, clip.transform.matrix, true);
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// jam sprite into top left corner
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var drawMatrix:Matrix = clip.transform.matrix;
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var bounds:Rectangle = clip.getBounds(null);
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drawMatrix.tx = -bounds.x;
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drawMatrix.ty = -bounds.y;
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// make bitmapdata only as big as it needs to be
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var funnyBmp:BitmapData = new BitmapData(Math.ceil(bounds.width), Math.ceil(bounds.height), true, 0x00000000);
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funnyBmp.draw(clip, drawMatrix, true);
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funnySprite.loadGraphic(funnyBmp);
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// jam sprite back into place lol
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funnySprite.offset.x = -bounds.x;
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funnySprite.offset.y = -bounds.y;
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}
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}
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