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https://github.com/ninjamuffin99/Funkin.git
synced 2025-11-25 13:45:49 +00:00
tinkering shit
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parent
70ab000be4
commit
3553d008cf
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit f1813c9e4f88426554293b68d8a46f5baa5b6228
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Subproject commit 6b84e5b4830cbdb21f0e92bd8def16b1446f2d84
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@ -154,6 +154,10 @@ class FlxAtlasSprite extends FlxAnimate
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{
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if (!anim.isPlaying)
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{
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if (fr != null) anim.curFrame = fr.index + startFrame;
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else
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anim.curFrame = startFrame;
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// Resume animation if it's paused.
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anim.resume();
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}
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@ -183,7 +187,9 @@ class FlxAtlasSprite extends FlxAnimate
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trace('Playing animation $id');
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if (this.anim.symbolDictionary.exists(id) || (this.anim.getByName(id) != null))
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{
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this.anim.play(id, true, false, startFrame);
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this.anim.play(id, restart, false, startFrame);
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if (id == "Boyfriend DJ fist pump" || startFrame == 4) trace("PUMP COMMAND: " + anim.curFrame);
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fr = null;
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}
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// Only call goToFrameLabel if there is a frame label with that name. This prevents annoying warnings!
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@ -296,7 +302,7 @@ class FlxAtlasSprite extends FlxAnimate
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anim.curFrame = (fr != null) ? fr.index : 0;
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anim.resume();
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}
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else if (fr != null)
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else if (fr != null && anim.curFrame != anim.length - 1)
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{
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anim.curFrame--;
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}
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@ -194,6 +194,7 @@ class ResultState extends MusicBeatSubState
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{
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// Animation is not looped.
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animation.onAnimationComplete.add((_name:String) -> {
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trace("AHAHAH 2");
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if (animation != null)
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{
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animation.anim.pause();
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@ -203,9 +204,10 @@ class ResultState extends MusicBeatSubState
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else if (animData.loopFrameLabel != null)
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{
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animation.onAnimationComplete.add((_name:String) -> {
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trace("AHAHAH 2");
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if (animation != null)
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{
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animation.playAnimation(animData.loopFrameLabel ?? ''); // unpauses this anim, since it's on PlayOnce!
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animation.playAnimation(animData.loopFrameLabel ?? '', true, false, true); // unpauses this anim, since it's on PlayOnce!
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}
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});
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}
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@ -214,6 +216,7 @@ class ResultState extends MusicBeatSubState
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animation.onAnimationComplete.add((_name:String) -> {
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if (animation != null)
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{
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trace("AHAHAH");
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animation.anim.curFrame = animData.loopFrame ?? 0;
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animation.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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@ -27,7 +27,7 @@ class CharSelectPlayer extends FlxAtlasSprite implements IBPMSyncedScriptedClass
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case "deselect":
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playAnimation("deselect loop start", true, false, true);
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case "slidein idle point", "cannot select", "unlock":
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case "slidein idle point", "cannot select Label", "unlock":
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playAnimation("idle", true, false, false);
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case "idle":
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trace('Waiting for onBeatHit');
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@ -141,6 +141,7 @@ class FreeplayDJ extends FlxAtlasSprite
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}
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else if (getCurrentAnimation() == animPrefixB)
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{
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trace("Loss Intro");
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var endFrame = playableCharData.getFistPumpIntroBadEndFrame();
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if (endFrame > -1 && anim.curFrame >= endFrame)
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{
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@ -166,6 +167,7 @@ class FreeplayDJ extends FlxAtlasSprite
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}
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else if (getCurrentAnimation() == animPrefixB)
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{
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trace("Loss GYATT");
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var endFrame = playableCharData.getFistPumpLoopBadEndFrame();
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if (endFrame > -1 && anim.curFrame >= endFrame)
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{
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@ -273,8 +273,11 @@ class TitleState extends MusicBeatState
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}
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#end
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if (Save.instance.charactersSeen.contains("pico")) Save.instance.charactersSeen.remove("pico");
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if (Save.instance.charactersSeen.contains("pico"))
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{
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Save.instance.charactersSeen.remove("pico");
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Save.instance.oldChar = false;
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}
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Conductor.instance.update();
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/* if (FlxG.onMobile)
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