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Merge branch 'rewrite/master' into fix/grig-viz
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commit
339f80e1f9
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CHANGELOG.md
12
CHANGELOG.md
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@ -15,22 +15,26 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added a new Scroll Speed chart event to change the note speed mid-song (thanks )
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- Added a new Scroll Speed chart event to change the note speed mid-song (thanks )
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### Changed
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### Changed
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- Tweaked the charts for several songs:
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- Tweaked the charts for several songs:
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- Tutorial (increased the note speed slightly)
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- Spookeez
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- Monster
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- Monster
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- Winter Horrorland
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- Winter Horrorland
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- M.I.L.F.
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- Senpai (increased the note speed)
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- Roses
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- Thorns (increased the note speed slightly)
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- Ugh
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- Stress
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- Stress
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- Lit Up
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- Lit Up
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- Tutorial (increased the note speed slightly)
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- Senpai (increased the note speed)
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- Thorns (increased the note speed slightly)
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- Favorite songs marked in Freeplay are now stored between sessions.
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- Favorite songs marked in Freeplay are now stored between sessions.
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- In the event that the game cannot load your save data, it will now perform a backup before clearing it, so that we can try to repair it in the future.
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- In the event that the game cannot load your save data, it will now perform a backup before clearing it, so that we can try to repair it in the future.
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- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
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- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
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- Improved logic for NoteHitScriptEvents, allowing you to view the hit diff and modify whether a note hit is a combo break (thanks nebulazorua!)
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- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
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- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
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- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
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- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
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### Fixed
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### Fixed
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- Fixed a bug where the game would silently fail to load saves on HTML5
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- Fixed a bug where the game would silently fail to load saves on HTML5
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- Fixed some bugs with the props on the Story Menu not bopping properly
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- Fixed some bugs with the props on the Story Menu not bopping properly
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- Improved offsets for Pico and Tankman opponents so they don't slide around as much.
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- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
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- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
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- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
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- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
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- Fixed a camera bug in the Main Menu (thanks richTrash21!)
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- Fixed a camera bug in the Main Menu (thanks richTrash21!)
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 0062c05d559ae281ce39f8df3da6efb1f92ca808
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Subproject commit e8bfc7461a403e108a7f7b5fa4eebba38bb6a5fe
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