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mod guide in progress
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Modding.md
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10
Modding.md
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# QUICK AND DIRTY MOD GUIDE
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With the 0.2.6 update, I added a bit of a slightly nicer mod support backend.
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It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod
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You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod.
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modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game.
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Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer.
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@ -375,9 +375,13 @@ class StoryMenuState extends MusicBeatState
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switch (grpWeekCharacters.members[0].animation.curAnim.name)
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switch (grpWeekCharacters.members[0].animation.curAnim.name)
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{
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{
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case 'parents-christmas':
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case 'parents-christmas':
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grpWeekCharacters.members[0].offset.x = 400;
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grpWeekCharacters.members[0].offset.x = 250;
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grpWeekCharacters.members[0].setGraphicSize(Std.int(grpWeekCharacters.members[0].width * 0.97));
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default:
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default:
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grpWeekCharacters.members[0].offset.x = 100;
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grpWeekCharacters.members[0].offset.x = 100;
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grpWeekCharacters.members[0].setGraphicSize(Std.int(grpWeekCharacters.members[0].width * 1));
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// grpWeekCharacters.members[0].updateHitbox();
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}
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}
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var stringThing:Array<String> = weekData[curWeek];
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var stringThing:Array<String> = weekData[curWeek];
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