Merge branch 'master' of github.com:ninjamuffin99/Funkin-secret into nitpix

This commit is contained in:
MtH 2021-03-30 21:04:21 +02:00
commit 32e2f3ddf2
4 changed files with 71 additions and 91 deletions

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@ -1,5 +1,13 @@
package;
import flixel.FlxG;
import flixel.graphics.FlxGraphic;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxGraphicAsset;
import haxe.Json;
import lime.math.Rectangle;
import lime.utils.Assets;
using StringTools;
@ -34,4 +42,63 @@ class CoolUtil
}
return dumbArray;
}
public static function fromAnimate(Source:FlxGraphicAsset, Description:String):FlxAtlasFrames
{
var graphic:FlxGraphic = FlxG.bitmap.add(Source);
if (graphic == null)
return null;
var frames:FlxAtlasFrames = FlxAtlasFrames.findFrame(graphic);
if (frames != null)
return frames;
if (graphic == null || Description == null)
return null;
frames = new FlxAtlasFrames(graphic);
var data:AnimateObject;
var json:String = Description;
trace(json);
if (Assets.exists(json))
json = Assets.getText(json);
data = cast Json.parse(json).ATLAS;
for (sprite in data.SPRITES)
{
// probably nicer way to do this? Oh well
var swagSprite:AnimateSprite = sprite.SPRITE;
var rect = FlxRect.get(swagSprite.x, swagSprite.y, swagSprite.w, swagSprite.h);
var size = new Rectangle(0, 0, rect.width, rect.height);
var offset = FlxPoint.get(-size.left, -size.top);
var sourceSize = FlxPoint.get(size.width, size.height);
frames.addAtlasFrame(rect, sourceSize, offset, swagSprite.name);
}
return frames;
}
}
typedef AnimateObject =
{
SPRITES:Array<Dynamic>
}
typedef AnimateSprite =
{
var name:String;
var x:Int;
var y:Int;
var w:Int;
var h:Int;
var rotated:Bool;
}

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@ -53,8 +53,6 @@ class TitleState extends MusicBeatState
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
#end
AnimationAtlas.fromAnimate(Paths.image('money'), Paths.file('images/money.json'));
swagShader = new ColorSwap();
FlxG.sound.muteKeys = [ZERO];
@ -198,6 +196,10 @@ class TitleState extends MusicBeatState
blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
credGroup.add(blackScreen);
var atlasBullShit:FlxSprite = new FlxSprite();
atlasBullShit.frames = CoolUtil.fromAnimate(Paths.image('money'), Paths.file('images/money.json'));
credGroup.add(atlasBullShit);
credTextShit = new Alphabet(0, 0, "ninjamuffin99\nPhantomArcade\nkawaisprite\nevilsk8er", true);
credTextShit.screenCenter();

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@ -1,11 +0,0 @@
package animate;
import flixel.group.FlxGroup;
class Aniamtion extends FlxGroup
{
public function new(symbolName:String, atlas:AnimationAtlas):Void
{
super();
}
}

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@ -1,78 +0,0 @@
package animate;
import flixel.FlxG;
import flixel.addons.ui.FlxUIColorSwatchSelecter.SwatchGraphic;
import flixel.graphics.FlxGraphic;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxGraphicAsset;
import haxe.Json;
import openfl.Assets;
import openfl.geom.Rectangle;
class AnimationAtlas
{
public function new(data:Dynamic, atlas:FlxAtlasFrames):Void {}
public static function fromAnimate(Source:FlxGraphicAsset, Description:String):FlxAtlasFrames
{
var graphic:FlxGraphic = FlxG.bitmap.add(Source);
if (graphic == null)
return null;
var frames:FlxAtlasFrames = FlxAtlasFrames.findFrame(graphic);
if (frames != null)
return frames;
if (graphic == null || Description == null)
return null;
frames = new FlxAtlasFrames(graphic);
var data:AnimateObject;
var json:String = Description;
trace(json);
if (Assets.exists(json))
json = Assets.getText(json);
trace(json);
data = cast Json.parse(json).ATLAS;
for (sprite in data.SPRITES)
{
// probably nicer way to do this? Oh well
var swagSprite:AnimateSprite = sprite.SPRITE;
var rect = FlxRect.get(swagSprite.x, swagSprite.y, swagSprite.w, swagSprite.h);
var size = new Rectangle(0, 0, rect.width, rect.height);
var offset = FlxPoint.get(-size.left, -size.top);
var sourceSize = FlxPoint.get(size.width, size.height);
frames.addAtlasFrame(rect, sourceSize, offset, swagSprite.name);
}
return frames;
}
}
typedef AnimateObject =
{
SPRITES:Array<Dynamic>
}
typedef AnimateSprite =
{
var name:String;
var x:Int;
var y:Int;
var w:Int;
var h:Int;
var rotated:Bool;
}