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https://github.com/ninjamuffin99/Funkin.git
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release
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parent
df5ddd7885
commit
30509c9f34
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@ -95,5 +95,5 @@
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon.png"/>
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<haxedef name="NG_LOGIN" />
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<!-- <haxedef name="NG_LOGIN" /> -->
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</project>
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11
art/build-Itch-HTML-RELEASE.bat
Normal file
11
art/build-Itch-HTML-RELEASE.bat
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@ -0,0 +1,11 @@
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@echo off
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color 0a
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cd ..
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@echo on
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echo BUILDING GAME
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lime build html5 -release
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echo UPLOADING TO ITCH
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butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
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butler status ninja-muffin24/funkin:html5
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echo ITCH SHIT UPDATED LMAOOOOO
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pause
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@ -102,6 +102,7 @@ class StoryMenuState extends MusicBeatState
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case 'bf':
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weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.9));
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weekCharacterThing.updateHitbox();
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weekCharacterThing.x -= 80;
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case 'gf':
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weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.5));
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weekCharacterThing.updateHitbox();
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@ -145,8 +146,8 @@ class StoryMenuState extends MusicBeatState
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txtTracklist.font = rankText.font;
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txtTracklist.color = 0xFFe55777;
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add(txtTracklist);
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add(rankText);
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add(scoreText);
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// add(rankText);
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// add(scoreText);
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updateText();
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@ -103,7 +103,7 @@ class TitleState extends MusicBeatState
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// bg.updateHitbox();
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add(bg);
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logoBl = new FlxSprite(-100, -100);
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logoBl = new FlxSprite(-150, -100);
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logoBl.frames = FlxAtlasFrames.fromSparrow(AssetPaths.logoBumpin__png, AssetPaths.logoBumpin__xml);
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logoBl.antialiasing = true;
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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@ -111,7 +111,6 @@ class TitleState extends MusicBeatState
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logoBl.updateHitbox();
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// logoBl.screenCenter();
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// logoBl.color = FlxColor.BLACK;
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add(logoBl);
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gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance.frames = FlxAtlasFrames.fromSparrow(AssetPaths.gfDanceTitle__png, AssetPaths.gfDanceTitle__xml);
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@ -119,6 +118,7 @@ class TitleState extends MusicBeatState
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gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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gfDance.antialiasing = true;
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add(gfDance);
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add(logoBl);
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titleText = new FlxSprite(100, FlxG.height * 0.8);
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titleText.frames = FlxAtlasFrames.fromSparrow(AssetPaths.titleEnter__png, AssetPaths.titleEnter__xml);
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