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excellent looping issue

This commit is contained in:
Cameron Taylor 2023-04-19 02:51:47 -04:00
parent 7c225bea18
commit 2fefb657ec

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@ -72,6 +72,7 @@ class ResultState extends MusicBeatSubstate
Reversed: false,
OnComplete: function() {
bfGfExcellent.anim.curFrame = 28;
bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
bfSHIT.anim.curFrame = 150;
bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
trace("repeated anim!!");