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Updated changelog.

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EliteMasterEric 2024-04-30 14:19:36 -04:00
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@ -4,18 +4,38 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [UNRELEASED] ## [0.3.0] - 2024-03-29
### Added # Added
- Cool waveform stuff for chart editor - New Story Level: Weekend 1, starting Pico, Darnell, and Nene.
- Noises in chart editor lol! - Beat the level in Story Mode to unlock the songs for Freeplay!
- 3 AWESOME PICO VS. DARNELL SONGS!! - 12 new Erect remixes, featuring Kawai Sprite, Saruky, Kohta Takahashi, and Saster
- Character offset editor / spritesheet viewer - Unlocked instantly in Freeplay
## Changed - New visually enhanced Freeplay menu.
- Lerp'd the healthbar - Sorting, favorites, and more.
- Resetting from game over and "restart song" should be faster - New Results screen upon completing any song or story level.
- Health gain is different depending on how accurate you hit notes! - New refactored Chart Editor prototype (accessible via `~` in the main menu or `7` in the Play State, rebindable). (VERY EARLY PROTOTYPE. EXPECT BUGS AND CRASHES)
- slight less health gained on sustain notes - Implemented a new scripting system using HScript (an interpreted language with Haxe-like syntax) for incredible flexibility.
- The wave-y effect on Thorns for the school is now a shader, instead of a pre-baked animation! - All character-specific, stage-specific, or song-specific behaviors have been moved to HScript.
- New song events system allows for simple customization of camera behavior.
- Mods can implement custom song events via HScript, and new built-in song events will come in the future.
- New credits menu to list all the dozens of people who contributed.
# Changed
- Completely refactored the game's input system for higher reliability and accuracy.
- Reworked note rendering to massively reduce lag on larger charts.
- Reworks to scoring and health gain.
- Dedicated gamepad support with the ability to rebind buttons.
- Improvements to video cutscenes and dialogue, allowing them to be easily skipped or restarted.
- Updated Polymod by several major versions, allowing for fully dynamic asset replacement and support for scripted classes.
- Completely refactored almost every part of the game's code for performance, stability, and extensibility.
- This is not the Ludem Dare game held together with sticks and glue you played three years ago.
- Characters, stages, songs, story levels, and dialogue are now built from JSON data registries rather than being hardcoded.
- All of these also support attaching scripts for custom behavior, more documentation on this soon.
- You can forcibly reload the game's JSON data and scripts by pressing F5.
- Fully refactored the game's chart file format for extensibility and readability.
- You can migrate old charts using the Import FNF Legacy option in the chart editor.
- Various visual tweaks and improvements.
# Fixed
- 17 quadrillion bugs across hundreds of PRs.
## [0.2.8] - 2021-04-18 (note, this one is iffy cuz we slacked wit it lol!) ## [0.2.8] - 2021-04-18 (note, this one is iffy cuz we slacked wit it lol!)
### Added ### Added