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Update Polymod to drastically improve efficiency of openfl.utils.Assets.list()

This commit is contained in:
EliteMasterEric 2024-02-07 18:46:09 -05:00
parent 31cd5b3414
commit 2d4ca436ec
3 changed files with 6 additions and 4 deletions

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@ -52,6 +52,7 @@
<library name="week7" preload="false" />
<library name="weekend1" preload="false" />
</section>
<library name="art" preload="false" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3" unless="web" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg" if="web" />
@ -82,14 +83,15 @@
If we can exclude the `mods` folder from the manifest, we can re-enable this line.
<assets path='example_mods' rename='mods' embed='false' exclude="*.md" />
-->
<assets path="art/readme.txt" rename="do NOT readme.txt" />
<assets path="CHANGELOG.md" rename="changelog.txt" />
<assets path="art/readme.txt" rename="do NOT readme.txt" library="art"/>
<assets path="CHANGELOG.md" rename="changelog.txt" library="art"/>
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
NOT USING A DIRECT THING TO THE ASSET!!!
-->
<assets path="assets/fonts" embed="true" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="lime" /> <!-- Game engine backend -->
<haxelib name="openfl" /> <!-- Game engine backend -->

2
assets

@ -1 +1 @@
Subproject commit 251d4640bd77ee0f0b6122a13f123274c43dd3f5
Subproject commit e364e0ea65fe943675afb7171ba748d9bda28269

View file

@ -149,7 +149,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "cb11a95d0159271eb3587428cf4b9602e46dc469",
"ref": "6cec79e4f322fbb262170594ed67ab72b4714810",
"url": "https://github.com/larsiusprime/polymod"
},
{