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Update Polymod to drastically improve efficiency of openfl.utils.Assets.list()
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@ -52,6 +52,7 @@
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<library name="week7" preload="false" />
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<library name="weekend1" preload="false" />
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</section>
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<library name="art" preload="false" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg" if="web" />
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@ -82,14 +83,15 @@
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If we can exclude the `mods` folder from the manifest, we can re-enable this line.
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<assets path='example_mods' rename='mods' embed='false' exclude="*.md" />
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-->
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<assets path="art/readme.txt" rename="do NOT readme.txt" />
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<assets path="CHANGELOG.md" rename="changelog.txt" />
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<assets path="art/readme.txt" rename="do NOT readme.txt" library="art"/>
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<assets path="CHANGELOG.md" rename="changelog.txt" library="art"/>
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<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
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TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
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THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
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NOT USING A DIRECT THING TO THE ASSET!!!
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-->
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<assets path="assets/fonts" embed="true" />
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="lime" /> <!-- Game engine backend -->
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<haxelib name="openfl" /> <!-- Game engine backend -->
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2
assets
2
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@ -1 +1 @@
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Subproject commit 251d4640bd77ee0f0b6122a13f123274c43dd3f5
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Subproject commit e364e0ea65fe943675afb7171ba748d9bda28269
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