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Implement justPressed and justReleased chesk for PAUSE and ACCEPT.
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@ -209,22 +209,62 @@ class Controls extends FlxActionSet
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public var ACCEPT(get, never):Bool;
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inline function get_ACCEPT()
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return _accept.check();
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return _accept.checkPressed();
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public var ACCEPT_P(get, never):Bool;
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inline function get_ACCEPT_P()
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return _accept.checkJustPressed();
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public var ACCEPT_R(get, never):Bool;
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inline function get_ACCEPT_R()
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return _accept.checkJustReleased();
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public var BACK(get, never):Bool;
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inline function get_BACK()
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return _back.check();
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return _back.checkPressed();
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public var BACK_P(get, never):Bool;
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inline function get_BACK_P()
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return _back.checkJustPressed();
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public var BACK_R(get, never):Bool;
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inline function get_BACK_R()
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return _back.checkJustReleased();
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public var PAUSE(get, never):Bool;
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inline function get_PAUSE()
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return _pause.check();
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return _pause.checkPressed();
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public var PAUSE_P(get, never):Bool;
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inline function get_PAUSE_P()
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return _pause.checkJustPressed();
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public var PAUSE_R(get, never):Bool;
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inline function get_PAUSE_R()
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return _pause.checkJustReleased();
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public var RESET(get, never):Bool;
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inline function get_RESET()
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return _reset.check();
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return _reset.checkPressed();
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public var RESET_P(get, never):Bool;
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inline function get_RESET_P()
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return _reset.checkJustPressed();
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public var RESET_R(get, never):Bool;
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inline function get_RESET_R()
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return _reset.checkJustReleased();
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public var WINDOW_FULLSCREEN(get, never):Bool;
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@ -526,13 +566,21 @@ class Controls extends FlxActionSet
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func(_note_down, JUST_PRESSED);
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func(_note_down, JUST_RELEASED);
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case ACCEPT:
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func(_accept, PRESSED);
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func(_accept, JUST_PRESSED);
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func(_accept, JUST_RELEASED);
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case BACK:
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func(_back, PRESSED);
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func(_back, JUST_PRESSED);
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func(_back, JUST_RELEASED);
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case PAUSE:
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func(_pause, PRESSED);
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func(_pause, JUST_PRESSED);
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func(_pause, JUST_RELEASED);
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case RESET:
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func(_reset, PRESSED);
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func(_reset, JUST_PRESSED);
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func(_reset, JUST_RELEASED);
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#if FEATURE_SCREENSHOTS
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case WINDOW_SCREENSHOT:
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func(_window_screenshot, JUST_PRESSED);
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