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added gamepad binds (#3934)
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@ -983,6 +983,7 @@ class Controls extends FlxActionSet
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Control.FREEPLAY_FAVORITE => getDefaultGamepadBinds(Control.FREEPLAY_FAVORITE),
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Control.FREEPLAY_LEFT => getDefaultGamepadBinds(Control.FREEPLAY_LEFT),
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Control.FREEPLAY_RIGHT => getDefaultGamepadBinds(Control.FREEPLAY_RIGHT),
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Control.FREEPLAY_CHAR_SELECT => getDefaultGamepadBinds(Control.FREEPLAY_CHAR_SELECT),
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Control.VOLUME_UP => getDefaultGamepadBinds(Control.VOLUME_UP),
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Control.VOLUME_DOWN => getDefaultGamepadBinds(Control.VOLUME_DOWN),
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Control.VOLUME_MUTE => getDefaultGamepadBinds(Control.VOLUME_MUTE),
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@ -1033,11 +1034,13 @@ class Controls extends FlxActionSet
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case Control.CUTSCENE_ADVANCE:
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return [A];
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case Control.FREEPLAY_FAVORITE:
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[FlxGamepadInputID.BACK]; // Back (i.e. Select)
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return [Y]; // Back (i.e. Select)
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case Control.FREEPLAY_LEFT:
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[LEFT_SHOULDER];
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return [LEFT_SHOULDER];
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case Control.FREEPLAY_RIGHT:
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[RIGHT_SHOULDER];
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return [RIGHT_SHOULDER];
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case Control.FREEPLAY_CHAR_SELECT:
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return [X];
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case Control.VOLUME_UP:
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[];
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case Control.VOLUME_DOWN:
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