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Fix an extra crash.
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@ -830,7 +830,7 @@ class FreeplayState extends MusicBeatSubState
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dj.fistPump();
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dj.fistPump();
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// rankCamera.fade(FlxColor.BLACK, 0.5, true);
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// rankCamera.fade(FlxColor.BLACK, 0.5, true);
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rankCamera.fade(0xFF000000, 0.5, true, null, true);
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rankCamera.fade(0xFF000000, 0.5, true, null, true);
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FlxG.sound.music.volume = 0;
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if (FlxG.sound.music != null) FlxG.sound.music.volume = 0;
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rankBg.alpha = 1;
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rankBg.alpha = 1;
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originalPos.x = grpCapsules.members[curSelected].x;
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originalPos.x = grpCapsules.members[curSelected].x;
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