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fix(debug): no more fullscreening when typing "F" in the flixel debugger console
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@ -102,6 +102,15 @@ class WindowUtil
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openfl.Lib.current.stage.addEventListener(openfl.events.KeyboardEvent.KEY_DOWN, (e:openfl.events.KeyboardEvent) -> {
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openfl.Lib.current.stage.addEventListener(openfl.events.KeyboardEvent.KEY_DOWN, (e:openfl.events.KeyboardEvent) -> {
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for (key in PlayerSettings.player1.controls.getKeysForAction(WINDOW_FULLSCREEN))
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for (key in PlayerSettings.player1.controls.getKeysForAction(WINDOW_FULLSCREEN))
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{
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{
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// FlxG.stage.focus is set to null by the debug console stuff,
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// so when that's in focus, we don't want to toggle fullscreen using F
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// (annoying when tying "FlxG" in console... lol)
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@:privateAccess
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if (FlxG.game.debugger.visible)
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{
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return;
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}
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if (e.keyCode == key)
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if (e.keyCode == key)
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{
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{
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openfl.Lib.application.window.fullscreen = !openfl.Lib.application.window.fullscreen;
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openfl.Lib.application.window.fullscreen = !openfl.Lib.application.window.fullscreen;
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