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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 11:22:55 +00:00
custom popups and countdowns yay!!!
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2
assets
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@ -1 +1 @@
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Subproject commit 2e1594ee4c04c7148628bae471bdd061c9deb6b7
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Subproject commit 514a987ee57827b097ed035a1c2fdd1377a53b17
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@ -10,6 +10,7 @@ import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEvent.CountdownScriptEvent;
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import flixel.util.FlxTimer;
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import funkin.audio.FunkinSound;
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import openfl.utils.Assets;
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class Countdown
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{
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@ -18,6 +19,22 @@ class Countdown
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*/
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public static var countdownStep(default, null):CountdownStep = BEFORE;
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/**
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* Which alternate countdown sound effect to use.
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* You can set this via script.
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* For example, in Week 6 it is `-pixel`.
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*/
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public static var soundSuffix:String = '';
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/**
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* Which alternate graphic on countdown to use.
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* You can set this via script.
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* For example, in Week 6 it is `-pixel`.
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*/
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public static var graphicSuffix:String = '';
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/**
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* The currently running countdown. This will be null if there is no countdown running.
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*/
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@ -29,7 +46,7 @@ class Countdown
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* This will automatically stop and restart the countdown if it is already running.
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* @returns `false` if the countdown was cancelled by a script.
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*/
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public static function performCountdown(isPixelStyle:Bool):Bool
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public static function performCountdown():Bool
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{
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countdownStep = BEFORE;
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var cancelled:Bool = propagateCountdownEvent(countdownStep);
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@ -64,10 +81,10 @@ class Countdown
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// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(SONG_BEAT_HIT, 0, 0));
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// Countdown graphic.
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showCountdownGraphic(countdownStep, isPixelStyle);
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showCountdownGraphic(countdownStep, graphicSuffix.toLowerCase().contains('pixel'));
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// Countdown sound.
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playCountdownSound(countdownStep, isPixelStyle);
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playCountdownSound(countdownStep);
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// Event handling bullshit.
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var cancelled:Bool = propagateCountdownEvent(countdownStep);
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@ -176,52 +193,30 @@ class Countdown
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}
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/**
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* Retrieves the graphic to use for this step of the countdown.
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* TODO: Make this less dumb. Unhardcode it? Use modules? Use notestyles?
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*
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* This is public so modules can do lol funny shit.
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* Reset the countdown configuration to the default.
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*/
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public static function showCountdownGraphic(index:CountdownStep, isPixelStyle:Bool):Void
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public static function reset()
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{
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soundSuffix = '';
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graphicSuffix = '';
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}
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/**
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* Retrieves the graphic to use for this step of the countdown.
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*/
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public static function showCountdownGraphic(index:CountdownStep, isGraphicPixel:Bool):Void
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{
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var spritePath:String = null;
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if (isPixelStyle)
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{
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switch (index)
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{
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case TWO:
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spritePath = 'weeb/pixelUI/ready-pixel';
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case ONE:
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spritePath = 'weeb/pixelUI/set-pixel';
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case GO:
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spritePath = 'weeb/pixelUI/date-pixel';
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default:
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// null
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}
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}
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else
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{
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switch (index)
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{
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case TWO:
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spritePath = 'ready';
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case ONE:
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spritePath = 'set';
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case GO:
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spritePath = 'go';
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default:
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// null
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}
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}
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spritePath = resolveGraphicPath(graphicSuffix, index);
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if (spritePath == null) return;
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var countdownSprite:FunkinSprite = FunkinSprite.create(spritePath);
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countdownSprite.scrollFactor.set(0, 0);
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if (isPixelStyle) countdownSprite.setGraphicSize(Std.int(countdownSprite.width * Constants.PIXEL_ART_SCALE));
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if (isGraphicPixel) countdownSprite.setGraphicSize(Std.int(countdownSprite.width * Constants.PIXEL_ART_SCALE));
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countdownSprite.antialiasing = !isPixelStyle;
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countdownSprite.antialiasing = !isGraphicPixel;
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countdownSprite.updateHitbox();
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countdownSprite.screenCenter();
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@ -238,52 +233,55 @@ class Countdown
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PlayState.instance.add(countdownSprite);
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}
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static function resolveGraphicPath(suffix:String, index:CountdownStep):Null<String>
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{
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var basePath:String = 'ui/countdown/';
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var indexString:String = null;
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switch (index)
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{
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case TWO:
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indexString = 'ready';
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case ONE:
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indexString = 'set';
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case GO:
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indexString = 'go';
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default:
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// null
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}
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basePath += indexString;
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var spritePath:String = basePath + suffix;
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while (!Assets.exists(Paths.image(spritePath)) && suffix.length > 0)
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{
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suffix = suffix.split('-').slice(0, -1).join('-');
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spritePath = basePath + suffix;
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}
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if (!Assets.exists(Paths.image(spritePath))) return null;
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trace('Resolved sprite path: ' + Paths.image(spritePath));
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return spritePath;
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}
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/**
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* Retrieves the sound file to use for this step of the countdown.
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* TODO: Make this less dumb. Unhardcode it? Use modules? Use notestyles?
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*
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* This is public so modules can do lol funny shit.
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*/
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public static function playCountdownSound(index:CountdownStep, isPixelStyle:Bool):Void
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public static function playCountdownSound(index:CountdownStep):Void
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{
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var soundPath:String = null;
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FunkinSound.playOnce(resolveSoundPath(soundSuffix, index), Constants.COUNTDOWN_VOLUME);
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}
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if (isPixelStyle)
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static function resolveSoundPath(suffix:String, step:CountdownStep):Null<String>
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{
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var basePath:String = 'gameplay/countdown/intro';
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if (step != CountdownStep.BEFORE || step != CountdownStep.AFTER) basePath += step;
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var soundPath:String = Paths.sound(basePath + suffix);
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while (!Assets.exists(soundPath) && suffix.length > 0)
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{
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switch (index)
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{
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case THREE:
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soundPath = 'intro3-pixel';
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case TWO:
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soundPath = 'intro2-pixel';
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case ONE:
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soundPath = 'intro1-pixel';
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case GO:
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soundPath = 'introGo-pixel';
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default:
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// null
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}
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suffix = suffix.split('-').slice(0, -1).join('-');
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soundPath = Paths.sound(basePath + suffix);
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}
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else
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{
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switch (index)
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{
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case THREE:
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soundPath = 'intro3';
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case TWO:
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soundPath = 'intro2';
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case ONE:
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soundPath = 'intro1';
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case GO:
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soundPath = 'introGo';
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default:
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// null
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}
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}
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if (soundPath == null) return;
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FunkinSound.playOnce(Paths.sound(soundPath), Constants.COUNTDOWN_VOLUME);
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if (!Assets.exists(soundPath)) return null;
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trace('Resolved sound path: ' + soundPath);
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return soundPath;
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}
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public static function decrement(step:CountdownStep):CountdownStep
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@ -899,7 +899,7 @@ class PlayState extends MusicBeatSubState
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health = Constants.HEALTH_STARTING;
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songScore = 0;
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Highscore.tallies.combo = 0;
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Countdown.performCountdown(currentStageId.startsWith('school'));
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Countdown.performCountdown();
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needsReset = false;
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}
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@ -1920,7 +1920,7 @@ class PlayState extends MusicBeatSubState
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public function startCountdown():Void
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{
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// If Countdown.performCountdown returns false, then the countdown was canceled by a script.
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var result:Bool = Countdown.performCountdown(currentStageId.startsWith('school'));
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var result:Bool = Countdown.performCountdown();
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if (!result) return;
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isInCutscene = false;
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@ -3061,6 +3061,8 @@ class PlayState extends MusicBeatSubState
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GameOverSubState.reset();
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PauseSubState.reset();
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Countdown.reset();
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PopUpStuff.reset();
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// Clear the static reference to this state.
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instance = null;
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@ -7,25 +7,52 @@ import flixel.util.FlxDirection;
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import funkin.graphics.FunkinSprite;
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import funkin.play.PlayState;
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import funkin.util.TimerUtil;
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import openfl.utils.Assets;
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class PopUpStuff extends FlxTypedGroup<FlxSprite>
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{
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public var offsets:Array<Int> = [0, 0];
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/**
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* Which alternate graphic on popup to use.
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* You can set this via script.
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* For example, in Week 6 it is `-pixel`.
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*/
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public static var graphicSuffix:String = '';
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override public function new()
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{
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super();
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}
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static function resolveGraphicPath(suffix:String, index:String):Null<String>
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{
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var folder:String;
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if (suffix != '')
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folder = suffix.substring(0, suffix.indexOf("-")) + suffix.substring(suffix.indexOf("-") + 1);
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else
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folder = 'normal';
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var basePath:String = 'gameplay/popup/$folder/$index';
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var spritePath:String = basePath + suffix;
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trace(spritePath);
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while (!Assets.exists(Paths.image(spritePath)) && suffix.length > 0)
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{
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suffix = suffix.split('-').slice(0, -1).join('-');
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spritePath = basePath + suffix;
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}
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if (!Assets.exists(Paths.image(spritePath))) return null;
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return spritePath;
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}
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public function displayRating(daRating:String)
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{
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var perfStart:Float = TimerUtil.start();
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if (daRating == null) daRating = "good";
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var ratingPath:String = daRating;
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var ratingPath:String = resolveGraphicPath(graphicSuffix, daRating);
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if (PlayState.instance.currentStageId.startsWith('school')) ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel";
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//if (PlayState.instance.currentStageId.startsWith('school')) ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel";
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var rating:FunkinSprite = FunkinSprite.create(0, 0, ratingPath);
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rating.scrollFactor.set(0.2, 0.2);
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@ -40,7 +67,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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add(rating);
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if (PlayState.instance.currentStageId.startsWith('school'))
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if (graphicSuffix.toLowerCase().contains('pixel'))
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{
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rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.7));
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rating.antialiasing = false;
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@ -73,15 +100,8 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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if (combo == null) combo = 0;
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var pixelShitPart1:String = "";
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var pixelShitPart2:String = '';
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if (PlayState.instance.currentStageId.startsWith('school'))
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{
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pixelShitPart1 = 'weeb/pixelUI/';
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pixelShitPart2 = '-pixel';
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}
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var comboSpr:FunkinSprite = FunkinSprite.create(pixelShitPart1 + 'combo' + pixelShitPart2);
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var comboPath:String = resolveGraphicPath(graphicSuffix, Std.string(combo));
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var comboSpr:FunkinSprite = FunkinSprite.create(comboPath);
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comboSpr.y = (FlxG.camera.height * 0.44) + offsets[1];
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comboSpr.x = (FlxG.width * 0.507) + offsets[0];
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// comboSpr.x -= FlxG.camera.scroll.x * 0.2;
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@ -92,7 +112,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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// add(comboSpr);
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if (PlayState.instance.currentStageId.startsWith('school'))
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if (graphicSuffix.toLowerCase().contains('pixel'))
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{
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comboSpr.setGraphicSize(Std.int(comboSpr.width * Constants.PIXEL_ART_SCALE * 0.7));
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comboSpr.antialiasing = false;
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@ -129,9 +149,9 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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var daLoop:Int = 1;
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for (i in seperatedScore)
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{
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var numScore:FunkinSprite = FunkinSprite.create(0, comboSpr.y, pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2);
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var numScore:FunkinSprite = FunkinSprite.create(0, comboSpr.y, resolveGraphicPath(graphicSuffix, 'num' + Std.int(i)));
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if (PlayState.instance.currentStageId.startsWith('school'))
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if (graphicSuffix.toLowerCase().contains('pixel'))
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{
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numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE * 0.7));
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numScore.antialiasing = false;
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@ -166,4 +186,12 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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return combo;
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}
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/**
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* Reset the popup configuration to the default.
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*/
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public static function reset()
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{
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graphicSuffix = '';
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}
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}
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