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oops no options lolol
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@ -6,10 +6,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [UNRELEASED]
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### Added
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- Different icons depending on which character you are against
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- MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!!
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- Different icons depending on which character you are against, art by EVILSK8R!!
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- Autosave to chart editor
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- Clear section button to note editor
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- Swap button in note editor
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- a new boot text or two
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- automatic check for when you're on an old version of the game!
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### Changed
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- Made Spookeez on Normal easier.
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- Mouse is now visible in note editor
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@ -2,7 +2,7 @@
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4.1" company="ninjamuffin99" />
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.5" company="ninjamuffin99" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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Binary file not shown.
Before Width: | Height: | Size: 257 KiB |
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@ -1,19 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="campaign_menu_UI_assets.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="Mom Idle BLACK LINES0000" x="0" y="0" width="386" height="826" frameX="-4" frameY="-2" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0001" x="0" y="0" width="386" height="826" frameX="-4" frameY="-2" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0002" x="396" y="0" width="386" height="815" frameX="-4" frameY="-14" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0003" x="396" y="0" width="386" height="815" frameX="-4" frameY="-14" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0004" x="792" y="0" width="386" height="822" frameX="-1" frameY="-7" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0005" x="792" y="0" width="386" height="822" frameX="-1" frameY="-7" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0006" x="1188" y="0" width="386" height="824" frameX="0" frameY="-5" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0007" x="1188" y="0" width="386" height="824" frameX="0" frameY="-5" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0008" x="1584" y="0" width="386" height="828" frameX="0" frameY="-1" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0009" x="1584" y="0" width="386" height="828" frameX="0" frameY="-1" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0010" x="0" y="838" width="386" height="829" frameX="0" frameY="0" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0011" x="0" y="838" width="386" height="829" frameX="0" frameY="0" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0012" x="396" y="838" width="386" height="829" frameX="0" frameY="0" frameWidth="390" frameHeight="829"/>
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<SubTexture name="Mom Idle BLACK LINES0013" x="396" y="838" width="386" height="829" frameX="0" frameY="0" frameWidth="390" frameHeight="829"/>
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</TextureAtlas>
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@ -22,7 +22,7 @@ class MainMenuState extends MusicBeatState
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var menuItems:FlxTypedGroup<FlxSprite>;
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#if !switch
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var optionShit:Array<String> = ['story mode', 'freeplay', 'options', 'donate'];
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var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
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#else
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var optionShit:Array<String> = ['story mode', 'freeplay'];
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#end
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