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Fix bug where 100ms sustains wouldn't update their rendering.
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@ -827,7 +827,7 @@ class Strumline extends FlxSpriteGroup
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{
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{
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// The note sprite pool is full and all note splashes are active.
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// The note sprite pool is full and all note splashes are active.
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// We have to create a new note.
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// We have to create a new note.
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result = new SustainTrail(0, 100, noteStyle);
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result = new SustainTrail(0, 0, noteStyle);
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this.holdNotes.add(result);
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this.holdNotes.add(result);
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}
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}
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