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Polished Week 4 light post code.
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@ -174,6 +174,8 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
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propSprite.x = dataProp.position[0];
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propSprite.y = dataProp.position[1];
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propSprite.alpha = dataProp.alpha;
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// If pixel, disable antialiasing.
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propSprite.antialiasing = !dataProp.isPixel;
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@ -181,6 +181,7 @@ class StageDataParser
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static final DEFAULT_CAMERA_OFFSETS_DAD:Array<Float> = [150, -100];
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static final DEFAULT_POSITION:Array<Float> = [0, 0];
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static final DEFAULT_SCALE:Float = 1.0;
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static final DEFAULT_ALPHA:Float = 1.0;
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static final DEFAULT_SCROLL:Array<Float> = [0, 0];
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static final DEFAULT_ZINDEX:Int = 0;
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@ -283,6 +284,11 @@ class StageDataParser
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inputProp.scroll = DEFAULT_SCROLL;
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}
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if (inputProp.alpha == null)
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{
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inputProp.alpha = DEFAULT_ALPHA;
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}
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if (Std.isOfType(inputProp.scroll, Float))
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{
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inputProp.scroll = [inputProp.scroll, inputProp.scroll];
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@ -442,6 +448,12 @@ typedef StageDataProp =
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*/
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var scale:OneOfTwo<Float, Array<Float>>;
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/**
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* The alpha of the prop, as a float.
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* @default 1.0
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*/
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var alpha:Null<Float>;
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/**
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* If not zero, this prop will play an animation every X beats of the song.
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* This requires animations to be defined. If `danceLeft` and `danceRight` are defined,
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