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fixed freeplay score offset shit
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@ -119,6 +119,10 @@ class FreeplayState extends MusicBeatState
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super.update(elapsed);
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lerpScore = Math.floor(FlxMath.lerp(lerpScore, intendedScore, 0.4));
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if (Math.abs(lerpScore - intendedScore) <= 10)
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lerpScore = intendedScore;
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scoreText.text = "PERSONAL BEST:" + lerpScore;
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var upP = controls.UP_P;
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